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I have had about 20 battles with my friend who plays Blood Angels and have NEVER won. I usually field 10 IST, 5 Gk,and 1 GK brother captain. He fields Corbulo with an honor guard and tactical squads filling out the rest. He always gets lucky and ends up with about 4 death company with jet packs. I honestly cannot beat him. I can usually kill about half of his tactical squads in shooting and maybe a death company. Once he gets up close, im done. His death company are impossible to kill and just rip through my GK. What can i do to defeat him at all, is the problem with my army list, or him just having a really good army.
by the looks of it, this is a 500 point game? but anyhow, one possibility could be the spec. weapons u give the ISTs. do they have plasma guns? (plasma guns would do better than melta guns vs. blood angels.. you get another turn of shooting with plasma due to range difference..)
there could be a flaw in your tactics that could cost you defeat. for instance, you'd likely be better off shooting down death company and honour guard first, for they can deal greater damage when they reach assault than the tacticals. also, what is your brother captain doing. is he independant or paired with teh GKs. (i might have to go with the latter, since 3 more power attacks can REALLY help you hold back assaults.) the average GK's biggest peeve will be feel no pain, but the justicar and brother captain won't notice (remember, power weapons negate that rule.. it doesn't happen when they get smacked by instant death or power weapons)
"One thing that intrigues people to fantasy is how different it is from reality. Make sure you remember that difference, and you'll have a wonderful time."
if your getting trashed in close combat then one thing you could do is to amp your Brother-captian for close combat. This should settle your problems in close combat, usually i field a grand-master who i really amped up, then i use the rest of my army as a "distarction" and teleport behind the enemy lines and take them from surprise.
best of luck
Godfather, if you read the post you'd realize that a Grand Master and teleporting units is beyond the scope of JuliusGaiusCaesar's game.
-Make sure to give the IST's plasma guns, as Dorhnkurk said. Don't bother with an IST vet, that'll be a waste against Death Company.
-I wouldn't bother with any special weapons in the GK squad, since the NFW's S bonus is a lot more useful to you.
-If you have the models (it sounds like you're starting out, so this might not be an option), I'd take more GK and less IST. The IST are only useful for shooting here, while the GK should be your mainstay.
-Mastercrafting the BC and/or Justicar's Nemesis Force Weapons might be in order if you find that they don't do enough damage.
-For a 500pt game, see if you can play with Combat Patrol rules. Daemonhunters HQ units are very expensive, and a Brother-Captain definitely isn't all that useful by himself. I'd rather invest purely in Troops in a game that size.
One last thing. I don't own a copy of Codex: BA, but most Special Characters have points requirements to field (ie, "X may be fielded in an army of 1500pts or greater"). Might be worth skimming your friend's codex to determine this. Either way, using a Special Character at such low levels isn't very nice. You could always ask him to vary his list a bit ^_^
Corbulo has no minimum points margin. Your friend's free to use him, with your consent.
I'm loath to let you know the weaknesses of my own army, so I'll keep it brief. Basically, the best way to beat Blood Angels is to either deny them the charge - their charges can be devastating - or shoot them to pieces from very far away. Since you've gone IST, take the second option, with some plasma.
As you have probably figured out, having a special character in a 500pt game is pretty unbalancing.
Unless you are really kitting out your squads, he is using a LOT more points than you. I figure that you are running in the 300 pt range with moderate weapons and wargear. Using Corbulo, your friend couldn't even field a legal force for those points. If he's running significantly more points than you, you are seriously handicapping yourself.
Artificial Intelligence is no match for Natural Stupidity.
Thanks for the advice. I will probably try to get more heavy weps in the IST's.
Also, about combat patrol. Do you think that an Eversor assassin would be a good thing to take in a battle against Blood Angels or Space Wolves? Against space wolves, im fairly confident that he will be able to do alot of damage. ( the SW player has no strategy). Against The BA he might be able to kill 2 Death company.
I would strongly suggest AGAINST using an Assassin of any kind in games that size. You're required to have an Inquisitor first, and those two models together add up to quite a lot when you're done equipping the Inquisitor.
Stick with Troops for such small games. All the extras, the HQ/Elite/Heavy choices, they're just not very necessary at the point you're at. Cool looking, sure, but not as effective as 10 GK or IST.
The cheapest way you can get an Eversor assassin into your outfit is to have an elite Inquisitor with no retinue, which together cost enough points for an 8-man IST squad and 2 plasma guns, or 4 GKs with a bit of change. I'd seriously consider dumping some of your wargear if you're taking a lot, because as helotaxi pointed out your total point allocation for troops is about 300, and you can't really afford to spend 200 pts on wargear in a 500pt game (especially if you're using DH). If you want to try shooting the BA to bits before they can charge then sack your BC and use an Inquisitor Lord as your HQ. He's cheaper than a BC and has more wounds, plus you can give him a lot of kit the BC can't take. You then have to take a retinue of minimum 3 models, but even if you take the minimum and make them gun servitors and sages then you have a pretty mean shooting squad. They're not that expensive money-wise either, so even if you are just starting out it shouldn't be a big problem getting hold of the models to make this work. I'd also suggest maybe taking 2 smaller IST squads instead of one big one, since then you can take more heavy weapons and it won't really make much of a difference to their cc ability (the Death Company will eat them at CC no matter what you do). Smaller squads always make for increased vulnerability, but since he seems to have a lot of troops for his 500 points then they must all be using bolters, so you should be alright on that front. If they're not all using bolters then I'd ask to see his Codex.... Use whatever points you have left on GKs.Originally Posted by JuliusGaiusCaesar
The other thing I would suggest is if you ARE only starting out, and the models you've mentioned here are the only ones you have, ask your mate to restrict his points to roughly the same as you're spending on your troops. And tell him to stop using special characters, because that makes him a gimp.
Thanks for the advice on the assassin. This isn't all I have in my army, just all I usually use because he likes around 500 pt games. Next game will be more points than this one, and he says that he will be using terminators and a Baal tank. Should I use an assault cannon for his terms or a lascannon for his tank on my dreadnought?