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I dont really care how cheesey the army is, I just need something that will whup the @$$'$ of the grey knights. We don't play fixed limits on points so any thing flexible would be nice.
I already own:
1 land speeder
3 tactical squads
1 scout squad
5 assult marines
1 termy chaplain
can i make somthing deadly with all this?
in my opinion, there is nothing cheesy with the models you got, 5 Assault Marines is a joke in the battlefield, always field in a full group when possible
as a collector of grey knights and spaceys i have got to tell you that you need more assault marines, you'll need two five man squads for evey five grey knights as the have s 6and the same amount of attacks as your assault marinesbut with a higher weapon skill. if you want to take them from afar you'll need at least twice the amount of tacticals or a dev squad or to reeally annoy him take a tank(but they are expensive) as he only has lascannon dreadnoughts and land raiders to defend him from that(but my g k land raider on its own tied up my mate's ig leman russ, basilisk, demolisher and chimera and destroyed basilisk and chimera) so watch out.
main point is outnumber the knights.
Shooty would be the easiest way. For the expensive way, all scouts for troops except maybe one tactical squad and use Shrike with his unit of lightning claws.
Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]
Here is my wisdom
You cannot ask for a cheesy army, if you do then you arent the type of player who could pull it off effectively. No offense or anything but "cheese" in 40k is all relative. If player skill is ranked 1 to 10 with 10 being the highest and you have a 10 play a 4 then almost everything the 10 brings is "cheesy" because he wipes the floor with the other guy regardless of which units he brings
Ive won victories with stupid BA bike armies, that doesnt mean they're any good
Obviously there are units that work better than others, but only someone who understands the game in its larger scope can really exploit things and those people know how to make killer army lists.. Like in CCGs as well
Okay doke, let's see what we have here.Originally Posted by ObsidianOk, these are fine. Tool these up with Assault Cannons and give the Dread a missle launcher. Both these should really hurt Grey Knights. (I'm going to assume you have the weapons, or your friends not a proxy-nazi )Originally Posted by ObsidianThe problem with Grey Knights isn't their toughness, so I'd almost leave sniper scouts at home. You could tie up a squad of Grey Knights in CC for a while with Scouts, especially if your Vet Sarge had a power fist or sword. Consider that a full squad of Grey Knights is MUCH more expensive than a Scout squad with CCW and Bolt Pistols. Every Grey Knight the sarge kills is a blessing.Originally Posted by Obsidian
With your Tactical squads, I would detail at least one to capturing objectives (so Max out to 10) and leave the others to ready to face the inevitable Deep Striking terminators. How, when they're so tough and mean? Ok, the first turn they DS, they can't assault. Have your Tactical Squads beefed up with the 'Furious Charge' skill. With +1 I, your boys will strike first, AND with a sarge with Power Weapon, you'll have a great chance of taking a few of them out before they hit you. The key is number of attacks.
Your other option is shooting the hell out of them when they land. :lol:I would 'almost' leave these at home. It's dangerous for these with so many Power Weapons about. However, the two Assault Cannons they can bring (not to mention Missle Launchers) will really help.Originally Posted by Obsidian
I would certainly keep them out of CC.Not 100% sure, never really used them. Perhaps tool up with Melta Guns and use against any Land Raiders or Dreadnoughts that they bring?Originally Posted by ObsidianAs stated you need more of these. Stick the Chaplain with 10 of them, give them Furious Assault, and you they will rue the day they took on the might of the Space Marines!!Originally Posted by Obsidian
As I see it, the main advantages Space Marines can take with them when playing Grey Knights are:
1) Lower Costs - You will for once have more models on the table than your opponent! :cool: Remember this when that Grey Knight terminator takes out three marines
2) Traits - The Tank hunter skill, and more importantly the Furious Assault skill, will surely give you enough of an edge against Grey Knights, so long as you choose targets well.
3) Tanks - GK's suffer from a lack of anti-tank weapons. If you can take out his Dread or LRC early, any tanks you have should be able to rule the battlefield.
Anyway, hope this helps!
dude if you wanted a cheesey army, just take the dread upgrade, so you have have 6 dreadknoughts, and have them all have assault cannons then take hq and 2 scout squards and then fill in the rest of the points with a bunch of tornado speeders , lol assault cannon fun. lol or you could play deaht company blood angels with 3 ball predatorsand tons of min squads with 2 chaplins, lol, there are lots of things you can do, but you should be ablem to make a balanced army that can do well against the knights
As has already said before you dont have alot to make a so called 'cheesy' list.If i was to verse grey knights id probably try to hit em with alot of ap2 or better then have a few assault units to finish them off.Easier said then done though.
thanks for all your help. I have a few days to taylor my army and then I can (hopefully) wipe the floor with him!
Plasma. Lots of plasma. We're talking bucketloads of unstable energy here. If you lose three guys a turn to Gets Hot, it'll be worth it. Nothing quite as demoralising to a GK player as losing an entire squad to a plasma cannon the turn after they deep-strike.
Don't take the bikes. Their only real advantage is +1 toughness and GK all have strength 6.
Tanks are good. GK have a problem with most tanks. Not skimmers, skimmers will get glanced on a 4+. A normal GK can destroy a Dreadnought with two sixes.