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I cant think of a way to deal with death company since they always hide behind terrain until they get close enough. Then they just rip into my army and keep consolidating, so i can never shoot them.
What do you play as?
Counter charge with a unit of rough riders, ignoring armour and ignore pain rolls, and all for less than 150 pts for 10.
Failing that, leave a command squad out as bait, in front but out of sweep range, he charges, kills the puny 5 man squad and your whole army meltas, Kraks (your best weapons against them) and rapid fire deaths them to pieces.
Rough riders are your best bet though, nothing like handing a DC it's ass hand to hand.
Ask not a question of the eldar, for they will give you three answers all of which are true and horrifying to know.
OK we really need more detail to deal with this, how does he play his death company? Jump packs or on foot? with a chaplain? there a vet sgt with powerfist in there usually? just the one or more? what do you use?
Of the top of my head:
the normal IG tactics to deal with assult troops that make it up the field (speed bumps like ogres, and mob handed assaults) wont work with Death company, their standing back up roles means they are only half as prone to being worn down, a counter charge by rough riders may have some impact but it will cost you your rough riders and is unlikely to take down a reasonably sized DC.
This it is even more important to shoot them to bits. In the ideal world you need to use STR 8 weaponry (instant kill means they dont get their WBB roll). It sounds like you are playing on a tble with far too much cover, however, if you do have to deal with this:
1. deploy well away from cover
2. use every str 8 weapon you got to hit him, eg missile launchers firing krack, tanks, etc
3. use ammassed fire power too, the more rolls he has to make the more he will fail
But this doesnt really help you if he does use cover very well, in that case I have one word for you: Basilisk (actually there are more options if you use forgeworld, but the indirect fire option of the basilisk should devestate DC, particularly if you use 2 and use the split deployment statergy as outlined in WD 295
Hehe, the moderator said missiles firing krak. hehe (god I'm so juvenile)
Heavy Flamers will make and ordinance weapons will force him to make all kinds of savings rolls, and he WILL fail some. Flamers allow him to get in close, but if you beat on them with heavy bolters beforehand, then they gotta contend with the flamers when they get within 8". Yeah, just rattle out as much firepower as you can and start getting used to rolling fists full of dice. Hey, that could be a gamer version of the movie "A Fistful of Dollars." It would be called "A Fistful of Dice." Then the sequal would be "For a Few Dice More." (where do I come up with this stuff?) Anyways, if you you get himwithin rapid fire range, then just let him meet a wall of lead. He'll start failing saves before he has a chance to come to grips.
Be carefull of flamers, in my experiance DC with jump packs, coupled with the other fast attack elements of BA mean that you tend not to get chance to use them
Like Cheredanine said, it sounds like you have way to much terrain on your board. I would suggest you try mortars to slow him down. Indirect fire and pinning tests might work. Don't expect them to kill anything though. :p
You could always used one of your guard units as bait. Just move it out in the open closer to it and make sure you have good flieds of fire to it. After he destroyers the unit,he will be out in the open and you can unloaded everything on it. Also, mortars,basilisk(only going to good for 1 or 2 shots but it can cause pinned plus indirect).A 40 or 50 unit of conscripts/w a commisar will tie them up for awhile.
Bone crusher is right, a bait unit may work but I would prefer a full split deployment.
As for the conscripts, it really does depend on the size of the DC, with a chaplain, 10-15DC can eat 40 conscripts and a commisar very quickly, particularly if he supports them with other units (10 scouts or an assault squad)