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I am trying to decide which would be better for my starter army. Since it is mostly shooty, I have considered the Captain for his LD bonus which helps in targeting and helps my smaller squads stick around longer. But the combat bonus of a chaplain would really give me a nice counter-assault unit if i put him with my assault squad. The captain isn't bad either in assault, and I can use one of my tac squads as a command squad so he wouldn't have the disadvantages of being left on his own with a bad reserve roll...give him a power-fist sgt to back him up...
PS: I haven't played any 4th ed 40K yet, so I have no idea what really works on the table, as compared to what looks good on paper.
For such a small game you probably want to keep it simple and cheap. A captains probably best for this, give him a stormbolter and a power sword so he can roam around adding fire while staying mobile and still damage tough foes HtH all the while bolstering your line.
In such small games though the troops rule and overspending on characters can lead to a weak force.
Alternatively splash out a bit and go for a master with a jump pack, honours and powersword/pistol and halo. He will work instead of an assault squad in many cases as a freelance trouble shooter. He's still less than 150pts and since you dont need an assault squad you can spend more points on guns!!! Or if your army is assault orientated he adds a nice hard edge. But by that point the chaplain probably works out better so go with that, especially if he has a bodyguard, bring on the litanies!!!
I know i'm goin to get a lot of disagreement but with the exception of horde forces i find he holds his own, and against hordes the extra boltguns you bought should cover it.
Last edited by Dunklezahn; July 1st, 2005 at 10:06.
Ask not a question of the eldar, for they will give you three answers all of which are true and horrifying to know.
I agree with all but the storm bolter, and think you should take a bolt pistol instead. He'll run ya less than 100 points, leaving you to spend points on Tactial Marines and Scouts.Originally Posted by Dunklezahn
Victorus aut mortis,
I kind of like the idea of giving him a plasma pistol since he will usually hit and kill something, and he still gets the extra attack in close combat. I like scouts in a small army (patrol force) and I do have the box of 5. I'd like to use a dread but it's not allowed in Patrol rules, unfortunately.
Well I guess i'll go post a couple of army lists i came up with and find out what ya'll think.
But remember that just his pistol will cost as much as a whole marine.
My personal opinion is that Chaplains are best for low-point battles..
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Are you talking about a Combat Patrol? What used to be called 40K in 40 minutes? Because I should point out that Combat Patrols are limited to 400pts as per page 182 of the BGB. There aren't any unit restrictions on Patrol Missions that I am aware of, the entry for this is on page 191 of the BGB.Originally Posted by Grotstompa
i think that a concidier (the low level librarian can fit that points..
Reclusiarch with bolt pistol. Best deal in the game.
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don't do that...Originally Posted by Grotstompa
You don't want to make it easy on your opponent, some bad rolls with a plasma pistol and you could end up killing you own commander. Leave those to the grunts and take a safer weapon on your big point characters. Same for the power fist, since it makes you attack last you might not get a chance to attack.