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Ive had a hard time deciding weather to play The Nobel IG or the Cool SM. Being afraid of having to buy a buzillion models, I went with SM and wound up buying a buzillion models anyway.
But I remember looking at the Cadian 8th and saying, I want that army. But what I noticed after buying the codex is, Gasp The 8th Has No Ratlings!
So What Im really asking is, are ratlings (and ogryns) takeable in the Cadian 8th? I think it has to do with doctrines?
And Are ratlings worth their points. I apsolutley love snipers (always field a team of 6 SM scout sniper) but how do ratling snipers size up against others?
As you can only take one squad of up to 10 they must be pretty good.
You must be like the Ocean, not the Tiger. The Tiger might spring at a mountain and claw the ever living crap out of it, but it is the Ocean who will slowly wear down the Mountain.
This Could Be The Most Amazing Model I Have Ever Seen
if you play the Cadian 8th with the doctrines listed in the codex, then no ratlings.
if you play the Cadian 8th with your own doctine list, then you can choose ratlings.
are ratlings good snipers? yes.
are snipers good? debatable.
I would think since you can take a ton of them, that they must NOT be very good.Originally Posted by shiruken
As with all units, they have their advantages and disadvantages.
They are cheap, probably the best thing about them. They break very easily thanks to their rodent-like morale. They will hit on 2's but only wound on half of their hits which allow for a save.
What it comes down do is can you use them effectively, and do they make sense in your army. Two things that you can really only decide for yourself.
I personally think they are a little weak and much more limited than other units you could take in their place.
I say proxy some other models in for them and run a few practice battles. I have seen them come in handy against some of the larger/tougher Eldar creatures.
I am the Aquila-Guerilla!
Ratlings shouldn't break easily, if IG snipers are getting shot, either pray because your tanks/HQ units aren't getting attacked, or scream because it means all other good targets are gone, and the enemy has got too close, in which case you lose. Even then they have that special rule with regards to falling back (or not). Coming in a squad of 10 just means that they are almost certainly going to get a casuality against one except 2+ save models. 8/9 hits, 4/5 wounds, Hey presto, you might just have a pinned enemy squad. They are also great against high toughness models, freeing up your big guns to shoot tanks a bit more. In terms of shooting they are no worse than 10 Space Marines Scouts with Snipers, and that is a nice force.
The Imperial Guard is like a punchbag - No matter how hard you hit it, it'll always be ready for a fight.
Vcitory for the Imperial Guard comes about through the sacrifice of our men, not through the cowardly survival tricks of other armies.
Yea, I'd say they're pretty good against anything with a high toughness, especially greater demons. If 10 fire, then 8/9 will hit, 4/5 will wound and 2/3 of those saves will be failed. Factor in a couple other heavy weapons in that turn and a squad or two just took down a 2150+ point monster in a turn.
Don't ask what your country can do for you, Ask what you can do for your country, Only once you have asked yourself that shall your country do everything in its power for you --My twist on a JFK quote