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Ok, I have a couple of thoughts I'd like to throw out about the special characters Creed and Kell.
1) If you take Creed and Kell then they occupy an HQ slot. Now, in my line of thinking, they are commanders and they are in an HQ slot. I take this to mean that they fulfill the requirement of an HQ choice. I have a couple of friends however, who think that I also need to take an HQ Command Squad because of the word Occupy. They state that Occupy means that they aren't chosen as an HQ choice, intead they just take up a slot in that position.
Note: I would never ever take an IG army without the HQ Command Squad because it comes with a Standard, Master Vox caster, and the ability to take Fire Support Squad. This is just a debate that we came up with while discussing the codex not something I've used.
2) I take Creed and Kell as one of two HQ slots, and then I take an HQ Command Squad. What I want to do is take a Junior Officer for the Command Squad and attach Creed to that squad.
In my line of thinking, he is now the highest ranking officer in the Command Squad and now the army will test off of his Ld instead of the JO's. Yet again, I have a couple of friends who want to contend that even though Creed is attached to the Command Squad, I still have to use the HQ officers Ld for tests within 12" and Master Vox tests. Again, am I on crack, or does my line of thinking make sense?
you HAVE to take a HQ Command Squad, it's a "1" choice, not a "0-1". The way i see it, Creed isn't actually the direct commander of the force, but he's the commander of the commander.
as for Vox using Creed's LD instead of the Officer, this gets a little hazy. I would say no, because Creed would not be a member of the squad, merely joined to it. and no where does it actually say that Creed is an "officer", nor that he has Leadership ability... however, imho he is and does because a) it would be silly if he didn't b) he has the Iron Disp ability which is for officers only.
so i play that you'd use the Officer whos squad the vox is in.
Well, you have to think about the reason that it's just a "1" choice and not a "0-1" choice. There aren't any other choices for an HQ if you are using a "normal" army. A non-normal army, such as one led by Creed, isn't quite subject to the "1", if you ask me. The reason is a logical one; Creed IS the senior authority for all Cadian forces. If he shows up, then there's no one else that outranks him, making him the HSO.you HAVE to take a HQ Command Squad, it's a "1" choice, not a "0-1". The way i see it, Creed isn't actually the direct commander of the force, but he's the commander of the commander.
Of course, I'm just thinking logically here, and my ideas are also coming from actually being in the military myself. Yeah, I have a Captain in charge of me, BUT when the Colonel shows up, aint nobody looking at the Captain for leadership. It's all Colonel at that point. Even the Captain shuts up plays along.
Of course, if you look at the physical condition of about half the GW staff, then you'll realize that there aint no way 90% of them ever seen a day of military service, so I guess they just don't know.
never apply logic to GW rules, you'll only get a headache.
Amen to that.Originally Posted by BoxANT
However, if I were playing someone who's logic made sense (like Hourglass) then I would tell them my logic about my army (as everyone figures something out that needs logic) and if we can both agree, I would play with it.
However, as for GW rules + logic....as BoxANT said, don't do it. :confused:
yeah ratlings sould be able to pick the weak point in anyoneOriginally Posted by BoxANT
and why the hell are sargeants the one not to where helmets?
as for kreed and kell if i had a 2500+ points id spend it else where
kell has a bs5 but no ranged weaponry whats up with that
Originally Posted by jancz
well Creed is the real reason why you spend the points, Kell is just a tasty bonus.
the thing that irks me the most about any GW unit is the Inq Assassings (and DeathCultAss)... they don't have frag grenades... man that just pisses me off.
nothing like having the ultimate killing machine being beaten by a shrub.
Or a herring... those are anoying too! :pOriginally Posted by BoxANT
But i did like that White Dwarf with those random encounter rulez thingy, one of them was some flesh eating disease. (I forget what it was, but it went something like this)Originally Posted by WhiteDwarf
You have better things to fill up your HQ slots than kreed an krell. ? Did I spell that right?
Personally, I've got a inducted s.o.b. list and I've currently got a kick arse retinue.
and a IG command selection.
Kreed and Krell are just two miniatures. there are a dozen other ways to be more efficient.
-HONORABLE MENTIONS IN BLITZKRIEG PAINTING COMP-
"THAT I.G. GUY WITH THAT OVERDEVELOPED TRIGGER FINGER"
I wouldn't mind Creed and Kell if someone gave me the models. He get to roll to go first, very helpful. They both can be added to any unit, usful to keep those conscripts alive. And kell added to a Vet troop can add some extra CC punch occasionally needed.
Three Companies of the 26th Vinancium
143rd Airborne Badgers (99.9% done)
159th Corsair Rifles (35% done))
69th Armored Wall Busters (95% done)
Total 197 men, 12 tanks, 4 Heavy Artillery Pieces