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I was just looking at some things in my Which hunter codex, trying to make an inquisitionsal army and started thinking. What if I played which hunters and used grey knights as allies. This would allow me to take one teleport squad of ten, two troop squads of six, a grandmaster with Retinue, and if I realy felt like bringing the daemon hutners a shooty inquisitor. The big advantage would be that I could use two troop choices to buy immolators to transport my greyknights, and teleport my deepstrikers in right on top of them. Also I would have a nice fire base with two squads of sisters rainning down bolter fire...Do you guys see a problem with this list? or am on to something with fast moving greyknights, and sisters shooting the lights out of people with inexpensive bolters (that could be ap 1 with the right rolls)...just need to take down vehicles somehow.
EDIT--I am in the daemonhunters forum because Daemon Hunters would be the mainstay of my force, even though Which hunters is the parent list.
Well, really that is the way to go to combine the 2 forces.
The big drawback with using WH with DH allies is that you are diluting the WH. By taking GK you aren't gaining any WH faithful units, thus losing important Faith points. Honestly, that's about the only down side to combining the 2 forces.
Although it would be nice to take immolaters to transport the allied GK squads, they are HS choices. That means you aren't taking Exorcists. Personally, I'd take all Exorcists. Use the 2 GK troop squads as 'Heavy Support' squads. Take 2 psycannons in each and sit them back in cover and make use of their 36" range. Between Shrouding and cover they should be pretty durable. Sure, it'd be nice to be able to get them into CC quickly instead, and immolators are nice small transports for that job. If you do use them instead of exorcists, consider upgrading them with multi-meltas for the anti-tank punch.
Remember, GK have no anti-tank except Dreads and LR (or certain CC options)
WH have only melta guns (crappy range), inferno pistols (crappy range), or HS slot units (multi-melta Retributors, multi-melta immolators, PEs, or exorcists).
Hands down, exorcists outrange everything, and can be devastating even against infantry if you roll decent with the number of shots. Also remember, at AP 1, Exorcists will ALWAYS penetrate. So, with even against AV14 they can be useful with enough shots.
Now, if you know you won't be going up against enemy vehicles, GK in immolators sounds like a nice fast-moving surprise.
@ Dvang - No not always, skimmers moving 12" will negate your ALWAYS pen to a glancing, It over-rides that. Also by what your saying, why not just get a purgation squad? It's one squad with the same psycannon fire power as your two squads?
If Witch Hunters is the parent list you can't take Daemon Hunter heavy suppot choices.Originally Posted by Emp.
Artificial Intelligence is no match for Natural Stupidity.
@ Emp: Sure, skimmers. I don't see too many of those. I mostly play against Chaos, Orks, and Blood Angels so don't see skimmers. I suppose if you run up against someone who uses a lot of skimmers Exorcists might not be quite as attractive, although 48" d6 S8 shots is still not too shabby. Helo already mentioned why no purgation squad. Also, of note, a psycannon in a Purgation squad is 5 points more expensive than in a normal GK squad.
Originally Posted by nichodemus10
Looks like a solid idea, and for taking down vehicle's just go for an exorcist (which people'll probably leave alone onece they figure the GK in immolator thingy out) and with the exorcist 1 or 2 Seraphim squad of bout 7 large. Hope this helped a bit.
'Thou shalt not refer to the Adeptus Soritas as "Bolter Bitches" nor shalt thou go anywhere near our sisters during the time of the "Red Rage," lest thou wishes to be the first human to enter orbit without the aid of a shuttle.'