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  1. #1
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    drop pod deepstrike

    I'm trying out a new tactic based on deep strike with drop pods and a few models on table for long range suppport.
    I have 3 tac. squads w/ CCW and bolt pistols a melta gun and a power fist. I'm also gonna deep strike a standard dread w/ heavy flamer. on the table are a landspeeder tornado w/ assault cannon, 3 bikers with meltagun, an 10 men assault squad w/ 2 power fists joined by a chaplain.

    I have used it once and found out it was pretty good but I want the opinions from other players.

    btw I play black templar. so I can have 2 power fists in one assault squad.

    DonĀ“t mess with the dicegod

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    AFAIK Black Templars don't have access to Drop Pods so you aren't allowed to do this.

    It hasn't been properly FAQd yet but I'm sure it will cleared up in their own Codex whenever it comes out. If you look on the GW 40K forum under "Some 40K rules clarifications from Pete Haines" you will find his ruling on it amongst many other questions that have arisen from the new 4th edition Rulebook and SM Codex.

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    Senior Member Cypher-'s Avatar
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    I don't trust anything Pete Haines says, heh.

    Aside from his rambling and FAQ contradictions, only the main BT squads do not have access to drop pods. Veterans, dreadnoughts and terminators still do if you ignore Haines, which most people do.

    I think the obvious reason for that is because the 3+ vow's disadvantage goes completely out the window when you can place your units more or less exactly where you want them.

    EDIT: I almost forgot, Command Squads get them as well, which makes that option quite nice.
    Last edited by Cypher-; July 17th, 2005 at 00:09.
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    Quote Originally Posted by Cypher-
    I don't trust anything Pete Haines says, heh.
    Really? He just (co-)wrote the codex, do you ignore that too?
    98% of the teenage population does or has tried smoking pot.
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    Quote Originally Posted by Tubal
    Really? He just (co-)wrote the codex, do you ignore that too?

    Anyone who has such a big part in the company that immediately contradicts the FAQs with unofficial rulings, I ignore. Period.
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    Placing most of your force in drop pods is a good tactic, but isn't it also a risky one?
    What would you do if they all scattered completly wrong? Then you'd be in a right muddle. :eek:

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    It's strange, I've been playing marines for about 11 years and "Drop-Podding" has never really appealed to me. I prefer marching across the board while unleashing the Marines' characteristic hail of Bolter fire and then charging any survivors in CC.

    Although I will admit that I have teleported a Terminator Captain + Squad into the middle of my oppoents' lines a few times with fantastic results...

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    the drop pods are very risky but you never lose a squad on deep strike apart from scattering from the bord. on the other hand you can take more risk because of the special rule wich is very usefull against IG and tau.

    if you drop pods come scattered over the bord you lose a lot of power but when the dice are with you the marines can be very devastating.
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    i don't like very much drop-podding, i prefer deep striking with termies and infliltrate with all the rest of the army with teleport homer

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    drop pods are risky business,

    if you put more than half your army in pods you're left with a big gamble on when they'll come in...

    i've played a couple where basically it was a shooting gallery, where one pod came in at a time, so the enemy had plenty of time to shoot down single squads while they waited for the next...


    as for unofficial Q&A... considering the number of times I've seen a writer comment on a rule one way then have the next publishing contradict him, I've learned to only trust what's posted in official form (like the GW FAQ/Errata downloads...)

    while the unofficial can be nice, it's little better than arguing it out yourself...
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