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As a relativly new Guard player (for six months now), and now that my Guard Infantry army is now at 1000pts. Im now trying to decided between getting either a Hellhound or a Leman Russ.
Which one will be the best choice? Or should I get both?
IMO I would say the Leman Russ or Leman Russ demolisher. The hellhounds flamer thing is really good against hordes(like orks) but the two LR's Ordanace is good aganist everything. Such as marines... which alot of people have these days.
Hope this helped.........
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I would go with the leman russ in a 1000pts imperial guard list, it gives you alot of stopping power and can scare your opponent. Overall its beter than the hellhound in small lists because it gives your small guard army the benefit of true guard ordinance power, and nobody likes getting hit with battle cannons. The hellhound is best used in larger games where its speed can come in handy and its template can cause whole loads of enemies to fall back. I would reccomnd the leman russ since I ahve had better experiences with it in smaller armies than I have with the hellhound.
Yup, I agree, first tank should be a LR, Sponson HB, Hull HB, Smoke.
I have been really impressed with the new Hellhound rules though, they are now an excellent light tank, great at killing all, even MEQs. Because you can position the flamer template anyway under 24", you always tend to be able to toutch a lot more enemy. Remember 1/3 of Meqs fail there armor save. LR ordinance drifts a lot, and is definatly best on out in the open troops, and if you don't move the tank a lot. For an attacking style, the Hellhound is excellent!
Overall though, because of the AP3, AV14 front, LR is a better first tank.
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Now don't get me wrong, i *love* my Hellhound, and if I know I am going to be up against Orks,Nids,Eldar,DE,Tau I'll make my HH a priority in getting in my list.
However, with the abundence of MEQ armies, HH should imho only go in *after* you've filled up all 3 heavy slots.
to put it bluntly, a HH just isn't as versitile as a LR
this doesn't mean that a HH isn't good against MEQ! Emperor knows many of SMs have fallen under its Template o' Burnination. but imo, only put it in if you have a LR/LRD/Bassie(or another LR) in the list 1st.
At 1000 points I would drop in a Leman Russ and a Basilisk. That's not too many points and should put the fear of the Almighty Emperor into your enemies.
Finally, I just have to say this about the Hellhound. It's CRAP. It's armor is too low and it attracts ammo like flies to honey.
Here's a better alternative for flaming death. Take your Platoon Command squads and give them the Jungle Fighter Doctrine. Then take one Heavy Flamer and three Flamers in that squad. Give your Junior Officer a Bolt Pistol or Plasma Pistol (My personal favorite).
Then put the squad in a Chimera with a hull Heavy Bolter and Turret Heavy Flamer. Use this squad to countercharge enemies that are stupid enough to be on foot, or enemies that you have forced to walk because you took out their transport.
Last night I had ONE of these command squads drop 12 Warp Spiders, 9 Swooping Hawks and 4 out of 8 Fire Dragons before them and their tank were finally destroyed. Earned their points back? **** yeah, and MORE. (Half of those squads were in cover, but he forgot that flamers ignore cover. OUCH)
What I'm getting at is that 4 flamers have been and always will be better than one ST 6 flamer. Why? Saturation. If four flame templates hit a squad of 12 Warp Spiders that's 48 attempts to wound, cause flamers always hit (Guardsmen that hit automatically??? Say it aint so!). If the Hellhound hit's the same squad, then it's only 12 chances to wound. Not so good.
It depends on what types of armies your fighting against, I believe this has already
been mentioned earlier but hellhounds shoot lethal gouts of flame up to 24 in away
i think. Leman Russes come in varient sizes and shapes and combinations. they can
be used as anti vehichle or anti troops, or static ( used against both)
Hellhounds are good for dealing with bugs, orks, and other shooty forces that have large
numbers they only have one weapon and can always move up to 12 in without getting
Leman Russ tanks have the following variations.
Bassilisk: Overall weak in combat, but when out of combat this bad boy of death can
use barrage attacks, up to something I think like three large blast markers and scatter
dice can be used at str 9 ap 3....works well against pretty much everything.
Battle Tank Your good all round tank, something with like 4 weapons it can
come with its main weapon (battle cannon) uses can be against infantry or other armoured
vehichles. This tank has a longer range than the demolisher but has less combat ready
weapons. If you arm your tank with hm heavy bolter, and two side sponson bolters you
can mow down enemy infantry and tank shock alot of troops.
Demolisher Short ranged, yet powerfull the demolisher is armed with a demolisher
cannon. this little supprise can be hell for enemy infantry trying to assault. It has a higher
str which is 10 and a extremely low ap valued at 2, these boys are extremely good at
getting rid of terminators!
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Heh...First off, the Basilisk is a variant of the Chimera Chasis. Not a Leman. It also only fires once to my knowledge.Originally Posted by DJ AUN KOR
You did make a good point about the Demolisher though: It makes the perfect counter charge tank. If your facing assault based armies then this tank will make them fear getting to close. Arm it with a lascannon and plasma cannon sponsons and you've got yourself a beast of a machine with average range. It'll tear through even the modest sturdy of opponents...Even Terminators tremble at it's might.
But, my expierience only lies with the Battle Tank. I've armed mine with 3 heavy bolters and it tears through pretty much anything thrown at it. It's got a good range(6 feet) and puts some massive hurt on enemy infantry even when it's battle cannon has been taken out.
Remember though; you can't shoot into melee. A Jungle fighter saturation team might be good for dealing with close-range shooting forces (i.e. Warp Spiders) but against really quick forces like Hormagaunts or Assault Marines or Rough Riders or Kroot Vultures or Dark Eldar Jetbikes or pretty much anything not on foot, that specialist team won't account for much. Notice how each and every one of these options has the option for anti-tank power: the Riders/Assault Squad in the form of Meltabombs, the Dark Eldar in the form of Blasters and Haywire Grenades, the Vultures in the (beastly) Shaper w/ Eviscerator pretty much negate the transport, and by using quicker movement to envelop the vehicle's access points, you can automatically kill the squad inside.Originally Posted by H0urg1ass
The advantage of the Hellhound is range and accuracy. The Inferno Cannon hits its target approx 75% of the time (i.e. is approx BS 4.5), and can be fired on the move along with the Heavy Bolter and Heavy Stubber, which both are defensive weapons. In terms of accuracy, output of firepower and ability to fire on the move, the Hellhound is the better choice (and it's slightly cheaper too).
The next choice of tank is the Leman Russ. If you play lots of Marines though, then this is your choice. However, it's a huge fire magnet and is nigh-useless against light infantry armies (I failed to kill a single Catachan in my last game; then again this was an unlucky day where a single flamer hit took out both of my Chimeras at the same time. Odds of that happening=1:1296!). It proves great for taking out squads of Marines, be they Assault, Devestator, or what have you, and it can take out tanks in a pinch (this is generally better left to your infantry AT teams, now that the new Ordnance rules came out), but remember that no matter what happens to never take Sponsons. If you want lots of anti-infantry weapons, get the Hellhound.
The Demolisher is more specialized. As usual, don't mess with sponsons as they can't be used in tandem with the Ordnance. If you want to take out that pesky Terminator Squad and don't feel like a Demo Charge team will do the job, go for it.
The Basilisk I don't really like as it's too fragile for direct-fire, and has too much of a minimum range for guessing. It's cheap so if you want...