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I havn't even bought a model yet but I've been kicking around the idea of playing an Imperial Guard army. So before I start constructing a list tell me what you think of my doctrine choices.
-Heavy Weapon squads
Kinda going for a smaller elite army with a crapload of heavy weapons. Anyways tell me your thoughts.
Looks good. If you want elite though I would change Chem-Inhalers to Iron discipline. The heavy weapon squad doctrine is actually supposed to be Heavey Weapon PLATOON. And if you have carapace armor I would drop the stormtroopers and add Veterans because veteran squads in carapace are just like Stormies...just without hellguns and targeters, but with free infiltration an extra special weapon and a heavy weapon.Originally Posted by thedrifter777
Personally the only equipment doctrine i like is Cameleoline, but alot of people love their carapace (why they don't just go play Tau is beyond me ).
but one thing you NEVER want to do is use TWO equipment doctrines!!!!! this just gets way way WAY too expensive on the points.
so drop the Chem-Inhalers (i would say drop the carapace as well, but to each his own )
Gandhi made a good suggestion about replacing the Stormies w/ Vets. However, this is only if you plan on taking more than one squad of Vets, because everyone can take 1 squad of vets w/out burning a doctrine (something i suggest you do) unless you're going for a real "elite" or "veteran" guard army.
however, if you did only take 1 squad of Vets, you could put in DropTroops. this will allow alot of tactical mobility/flexability.
and the other point about Iron Disp > Chem-Inhalers is a very sounds one
PS. if you really want to use SharpShooter, imo, only use it on HWsquads personally i prefer LightInfantry on my HWsquads because it lets them setup in cover and in the perfect firing positions (and if you use cameleoline it's even better). this allows for TripleMissleLauncher (or Lascannon) squads to flank enemy armor
I'd drop the carapace armour and take Grenadiers instead. This will mean that you cant have heavy weapons for your troop choices, but if you take the Veterans doctrine you can have 3 BS4 heavy weapons (and a host of special weapons) in the elite section and of course there's the Heavy weapons platoon doctrine too.
If you still want Carapace armour and Sharpshooters there's 2 doctrines left, although I think these make the basic guardsman too expensive.
i have played for a long long time w/ carapace, and until recently i swore by it, but then i realized something. my IG army did not enough models to throw in the enemy's path. even w/ carapace i still got torn apart alot of the time. and sure, i still was able to win some of the time, but those points could've been better spent on more models and more guns.
Member of the Fluffmasters Clan
I would not take Carapace, if you want to play with better troops, take Grenadiers and then Take Veterans Doctorine. Three Mounted Grenadier Squads with Three Vet Squads with Lascannons and at least two Plasma Rifles each is a very effective starting point for an army. Most of your army will hit on BS4. BS4 is way better than Sharpshooters, BS3.16 or whatever.
I like Cameoline, Close order Drill, or Iron Discipline, and Light Infantry. Almost nothing else to me is worth the points.
Stormtroopers is a good Doctorine choice if you don't take Grendadiers.
One of the main things to consider with Doctorines, is to not make your troops too expensive. I would not add more than 10pts per squad for Doctorines overall.
Good Luck, for the Emperor!
Last edited by Diggums Hammer; July 18th, 2005 at 17:10.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
anything free is good for me
Member of the Fluffmasters Clan
Remember the fact that the IG's best advantage is sheer overwhelming numbers. So in that case, use as many free doctrines as possible an then go for the cheap.
But if ur still committed to ur idea of a small hardhitting army here's a few suggestions for Doctrines:
- Iron Discipline
- Close Order Drill
You can pick out the rest for urself.
"To each his own"
Sharpshooters increases accuracy by 8% on average. Meaning you hit 58% of the time (BS 4 hits 66%; twin-linked BS 3 hits 75%, etc.). This hardly seems worth it for this means you'd have to fire about 12 shots for an extra one to hit.
I don't like HW platoons but that's just me. You can already attach squads to your command platoon so what's the point?