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Im relatively new to 40k and have decided to go SoB for my army mostly cause i like their fluff. But i also want to have a good understanding of them and am trying to sort out how to build my army right.
So my question is, could someone please help me with understanding when it is ideal to use acts of faith, which ones tend to be more useful in each situation, as i have tried to use them, but on the whole just didnt do it at the right time to make use of any advantage they gave me. Thanks heaps. and im sure ill be asking many more Qs in the future...
welcome to sisters.
the main two i find useful are........
divine guidance (rapid firning bolters with this tear enemies apart)
spirit of the martyr ( gives ur girls a 3+ sv)
divine guidance is used when you have lots of girls with lots of bolters within 12 inches.
spirit of the marty is used when u come up against plasma or eldar (damn those starcannons)
the others have their uses but these two are my favourite
I have played Sisters of Battle for a long time, and the new faith point systems are a godsend. There are many that are absolutely devastating.
In one of my last games, I was playing with my orks and a friend was borrowing my sisters. My stormboyz unit charged his squad of retributors. It should have been a slaughter, but I rolled terribly. I failed my size check so the sisters hit first. But my friend decided to give his sisters plus two strength, so he struck last. I rolled poorly and only killed one depsite 24 attacks. He then attacked back with strength 5 and killed 3 of my boyz. My nob, with a powerclaw, missed all of his attacks. Thus, because of faith, he needed a 3 to wound instead of a 5. It made all the difference because he then proceeded to rout my boyz and kill them. That one combat probably won him the game. This works very well against low armor save opponents.
Having +2 I is great too. It means you can strike before marines, which really helps when you have a veteran sister with a power weapon.It can mean the difference of being run down or fleeing, or running you oppoent down after combat resolution.
Also, you can use more than one faith point per phase. Give your sisters extra initiative and then give them Divine Guidence. It helps against marines.
Damn straight, that was me with the sisters!!! Faith points can be used to great effect. In that situation, I could have gone for two options. If the ork player had passed their Waagh! check (that gives them +2 initiative), i could have used a faith point and raised my initiative by 2, thus still striking before the orks. I actually don't remember why i didn't. But if you try that and fail your test roll, you can still use another faith point and get that +2 strength. You'd hit last anyways because you have lower initiative, so there isn't anything you can lose by decreasing your initiative further. The +2 strength made all the difference in that situation, and it will in most situations, with so many armies (SM, CM, Necrons mostly) having toughness 5. You double your chance of wounding in those circumstances.Originally Posted by geo_ork
And if his ork nob with powerfist had actually caused some wounds (by all odds he should have), I could have used another faith point to make my saves invulnerable. There was so much I could do there, and under most circumstances, to help me win combat. Boy, the look on GEO ORK's face when I defeated his Stormboys in combat with some Retributors was priceless.
All of the faith points are good, they all have thier usess. You don't want the sisters to run, until you Repentai come to sort out the Wraithlord? Make 'em fearless. Want them to hurt the Wraithlord? Give em +2 Strength. Want those wounds to ingnore armour saves? Use divine guidance. Want 'em to allbut ignore the Wraithlords wounds? Give em 3+ inv. Saves. Its all good.
The point being all the AoF are good, depending on time an place.
Hope that helps
Welcome Sisters Player!
Yes, Faith Points are your biggest Combat Multiplier (that's a military term, don't go digging into the Codex to look it up ). Also, SoB have some of the best units. IMO, in the game: Seraphim and Dominion Squads.
"The sword that takes life gives life."
dont forget about divine guidence with your dominian squad with four flamers!
*drools* Divine Guidance with flamers...............................................................*dies *
Yeah, its that awsome, but as far as Faith goes, its mostly guess work adn looking back to see how it did, we talked about faith combos somewhere, *searches* HERE:http://www.librarium-online.com/foru...ad.php?t=36952 (suggested uses of acts of faith)
Took me 15 minutes to find that....
four flamers, a combi flamer, + imagifer+ immolator. (divine guidence)
you said it, dead.
Four HB in a retributor squad and Divine Guidance----- a six foot diameter sphere of dangeroud ground.
Wouldn't it be grand for the Sisters to have some sort of submachinegun? Range 12" Assault 3 ST 4 (or even ST 3). Dominions with 4 of these and Divine Guidance.
"The sword that takes life gives life."