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What would a basic setup be for a ravenguard army:
How many Tac squads
And so on.
In the Reflection I see Myself Dying, In the Reflection I see my Body lying Next to Me.
1. Find out something about Ravenguard. You are on an online forum, search through our threads. There are many on the Raven Guard.
2. Say what you have.
3. Don't just ask for a list, post one in the army list forum. We will be happy to critique it, but give us a starting point.
also wait for a response from Archetype hes an expert on Raven Guard and while you are at it read his raven guard article
OK basic army advice, and this goes for any army, and is scorred as such for Army composition in tourneys:
HQ < 25% of your overall points
Elites < 25% of your overall points
Troops > 40% of your overall points
FA < 25% of your overall points
HS < 25% of your overall points
Now this is a good rule to start with to produce a balanced army, but if you dont, or for example if the army list you use uses an amended force org chart, then come off it, but basically, if you are putting together say 1000 points of raven guard, I would expect to see 400+ points spent in troops section (this can obviously include their transports)
Originally Posted by Cheredanine
well do not take this the wrong way but 25+25+40+25+25 is 140.
but i thinkg they get the idea.
They are limits Astroth.
10% HQ (Less than 25%)
13% EL (Less than 25%)
64% TR (More than 50%)
6% FA (Less than 25%)
7% HS (Less than 25%)
My advice, is go read some fluff on the Raven Guard, get the SM codex, and follow the basic rules in the BBB. Then post your list and get comments. If you are strapped for cash, wait until you get a list that you like before buying the squads, etc. That way you only buy what you need.
Marion: You're not the man I knew ten years ago.
Indiana: It's not the years, honey, it's the mileage.
For the last time, there are
NO FEMALE SPACE MARINES!!!!!
As the author of the aforementioned article, I'm going to advise against reading it for now. Why? The thing has more holes in it than a colander as it is now and I am still in the process of plugging them. That's why I have this little thing in my siggy. <points to the revised RG Tactica status blurb>Originally Posted by Smoking Barrel
Be that as it may, that won't stop me from offering some advise for a fellow Shadow Captain. I'd concentrate on filling at least three Troops slots with at least one squad of Scouts and the rest of them being Tactical Squads. Build a nice HQ choice with a jump pack, I'd recommend a Master with dual lightning claws and whatever necessary wargear he needs like frags. He'll be fluffy and effective for you. Then concentrate on including a full Elite Assault Squad, which is an Assault Squad with the Furious Charge skill occupying an Elites choice. Make sure there's a hidden power fist in there (read Veteran Sergeant w/power fist) and two plasma pistols (or flamers if you wish). I'll also recommend at least one Tornado pattern Land Speeder with the heavy bolter/assault cannon loadout. Be sure to include a Devastator squad with eight men, and give four of them missile launchers. They'll come in handy against everything bar Deathwing. If you have any doubts on where to go from there, just get another squad of Scouts or Tactical Marines.
If you post a list in the appropriate place, I'll give it a look and offer advice on how to change it if it needs any. I'm always willing and happy to help a fellow Shadow Captain (or indeed any wargamer). If you still have more questions, either do a search or just PM me. I'm used to recieving messages containing questions about the sons of Corax.
If you can spare the cash, I recommend you pick up a copy of Index Astartes IV. It contains background info on Raven Guard among other things.
Victorus aut mortis,
Although im new to 40k i might suggest if playing over 1500pts then you should construct shrikes wing.
Although they seem like an expensive squad to start off with the rules that come with them and their destuctive power of lightning claws will agravate opponents to no end. I have constructed shrikes wing and depending how you play with them they can win you many battles. At battles over 1500pts im undefeated, at 15+ battles
Scouts are also a good compliment to shrikes wing or to any raven guard army, they may seem week but they will cause havoc while shrikes wing occupies the main defenses.
The unfortuate drawback of The raven guard is their major disadvantage of the special rule of "flesh over steel" which mean that they cant use the landraider crusader or the predator anhilator and may only choose 1 whirlwind, landraider, preadator destructor or vindicator tank. In my raven guard army i compensate for this by having two dreadnoughts and a devastator squad.
Hope i was able to help.
A good suggestion, but you must remember Shrike and four Wingmen will cost more than an Elite Assault Squad and can be taken out by a canny opponent. Be that as it may, they're a great way to neutralize heavy/special weapons teams early on. You must also remember that there will come a time when someone wants to play a 1,000 point game. I'm going to recommend you make a 1,500 point list first and expand from there. You can still get the Shrike model to use as a custom Master.Originally Posted by RaiyneAgreed. Scouts are an essential part of any Raven Guard army (or any Space Marine army period). To support Shrike early, I'm going to recomment a squad of ten Scouts with the bolt pistol and close combat weapon loadout, and be sure to include a Veteran Sergeant with a power fist. Remember, Scouts are not meant to be a line-of-battle unit. They are meant to harass the foe's flanks and support their power-armored counterparts.Originally Posted by RaiyneIf you look at it the right way, it's not really a drawback for us. Sure, we can't take much heavy armor, but there are many ways around it. Surprisingly enough, most of them involve power-armored or carapace-armored infantry. This was why I recommended missile launcher Devastator Squads, and don't forget lascannons in Tactical Squads. Some other methods of armor-busting I use regularly are melta bomb-equipped Assault Marines (with an IC joining them) and a deep-striking Land Speeder with a multi-melta. Both of them have made my regular opponents start to field their ordnance barrage vehicles (e.g. Basilisks, Defilers) less often because they know that hiding them behind size 3 terrain isn't enough once I get in the dead zone. A few other methods I use for dealing with light and medium infantry are bolter/heavy bolter Scouts on the flanks, Land Speeder Tornadoes, and just hacking them up with chainswords. Simple, yet effective. Then again, I really like getting up close and personal with my opponents.Originally Posted by Raiyne
I can hear you saying something about all this infantry. "There's gotta be a downside to it," you say. Indeed there is. Against certain armies, an infantry-heavy Raven Guard can have a very hard time. Take Alaitoc for example. They can have up to nine chances to really mess up your plans with your infantry (Ranger and Pathfinder Disruption rolls). Such armies tend to be few, but still something to watch out for.
Remember, Raven Guard are a finesse army. They may not seem that way at first, but after some playing you will definitely find out. They're more like the rapier of a duelist than the axe of a berzerker (Blood Angels and Black Templars come to mind). We frequently bypass the thickest defenses to strike a critical blow behind enemy lines (much like a D&D Rogue).
Again, if you have any questions, drop a line in my inbox.
Victorus aut mortis,