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hi. as the topic states, should I take a master vox and vox casters in all my squads or a special weapon squad with demo charge?
I can only afford one of the two options.
should I go for guaranteed LD8 or a demo squad?
Unless you know you'll need the demo charge before a mission, I say go with the Voxnet.
"Through most of the war we fought as nobles might. Never betraying, never decietful. But there came a point where tripping the soldier next to you might mean another day of life..."
Vox net. While a demo would be useful as a last resort kind of weapon, Vox nets prevents that last restort thing from happening.
"To each his own"
is "neither" an option?
what would you do with 51pts instead then?
Definately the best thing would be go the vox network.
I see vox network useful only with a Ld 9. Under 9 Vet.Sergeants do better than a vox for a lower cost. With the saved points you can buy them some nice toy.Originally Posted by artificer knoll
aye a point I had just come to myself..I used the points to fill in my kasrkin squad a bit :p
thanks for the help on this, when it comes time for my commanding officer to get his promotion to heroic senior officer, then I'll be sure to slate a vox network as 1st priority as it is so highly recommended over other things like demo squads.
vet sgts cost 1 more point than a vox caster i like having a good nmber of vox casters with a master vox in my HQ so my vox equiped squads can all use the leadership each turn if required.
from my limited experience i find vox's and one master vox is the way to go. i have tried a tactic which required guardsmen to keep blood angel death company busy at a 1 to 1 model ratio until another squad could charge in. i wasn't trying to destroy death company right away. you see, i ahd played against the same player the day before and his death company leapfrogged close combat all through my army and that chaos made it difficult to take out any of his other models. so with the master vox i was able to keep the squads from running. this allowed me to keep my bassilisk alive and my mortars could keep firing because they didn't have to run and set up again.
if you can get a leadership 10 in your headquarters the mastervox is a good go in my opinion. i do admit i probably have 2 to 4 too many vox in my army. i'm thinkin bout removin em.
if it's a 1500 point or higher Ursarkar Creed gets iron discipline without using doctirne and so does jarren kell. i think kell and creed are definitely worth the points for 6 wounds and both being independant and able to take control of any squad and both having iron discipline. this way if you want iron discipline you still have 5 doctrine points to spend
I always used to run a vox network. However, I found two things to be true that has led me to stop using it.
The first is that, even with only 2 or 3 officers, it is very easy to keep the entire army within the 12" leadership range (excepting stormies and hardened vets, who wouldn't have gotten a vox anyway). In my army at least, 90% of my troops sit around and shoot, leaving objective taking to tanks, stormtroopers and allied Grey Knights. It isn't until the 5th turn that my troops will even consider an exodus from the deployment zone, so they can stay near the officers nearly all game.
The second is that, even though it makes no sense (fluff-wise) Iron Discipline isn't passed down a vox. If it was, it would be a different story. My army could spread out and retain all the benefits of that most useful of doctrines. However, the fact that they can't makes using vox leadership greatly inferior to using 12" leadership.
Doing things this way means that only the center of my army is leadership 9 (with the flanks taking an 8 from the JO's), but it saves enough points that I don't mind. Honestly, even without a vox network, we have enough special rules to keep our seemly cowardly guardsmen from running away all that often.