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I've been struggling with taking down tau skimmers lately and have been doing some test rolling to determine the amount of fire that it takes to stand a reasonable chance of taking down a tau devilfish with fair regularity.
without sharpshooters, 2x lascannon AT squads firing as a battery presented a reasonable rate of success, however I noticed that the amount of 1's I rolled made it almost advisable to give the squads sharpshooters to boost their chances of success.
just thought I'd post this info up for you all to see, hope it helps you with your anti tank duties!
Yes those Tau can be a tricky bunch to deal with, just like the Eldar. I usually take Sharpshooter Autocannon fire support squads.
I am the Aquila-Guerilla!
I'm finding autocannons to be insufficient for reliably dealing with even devilfish, you need 4+ to hit, 5+ to glance, then 5+ to destroy - that's hard to do but at least you get 2x the fire volume.
I've rolled some test dice - that 2 shot fire volume thing really equalizes things and makes anti-devilfish shooting almost a sure kill if firing 6 autocannons. it has a considerably harder time vs the tau tank with the rail gun that can fire submunitions though (armor 13 on the front) ah the hammerhead..that's what I was thinking. then you need 4+ to hit, 6's to glance and 5+ to destroy armor value 14 you cant touch which is bad.
Last edited by artificer knoll; July 26th, 2005 at 08:15.
Hmmm, its been awhile since I've played against Tau. Heres what I usually use againt tricky armor:
-Drop in Sentinels with Lascannons
-Storm Trooper melta gunners
-Lascannon squads (possibly with Sharpshooters as you mentioned)
-Last Chancers (Expensive points wise, but you get better BS and can split them up and infiltrate them or deepstrike them. I like two man missile launcher squads)
-Infiltrating Vets with lascannons
I think deployment has a lot to do with the success you will have, but it can be done. If you have to, you can pie-plate it!
I am the Aquila-Guerilla!
I think I'm going to run 3x autocannon teams and 3x lascannon teams. that gives me the ability to take on any form of armor and still have a decent fire volume. mixed with sharpshooters and light infantry that could be very devastating to any army I play vs.
in my test rolling, almost every set of dice came up with a kill vs the front armor of a devilfish moving over 6" (glancing hits only)
that'll also give me 3x autocannons to nuke tau firewarriors with the next round while the lascannons go after the hammerhead
assuming I put the heavy weapons down in a forest (as sanity would deem neccessary) a light infantry advance from the opposite side of the forest (out of sight to the tau enemy) would mean that the tau would be faced with an impending assault as well as a devastating flanking firebase.
vs a hammerhead it's just easier - any glancing hit will keep it from shooting which means your shooting accomplished the objective.
Last edited by artificer knoll; July 26th, 2005 at 08:33.
Sounds like you're forming a pretty well thought out armylist in your head (and that you REALLY despise Tau)
Im not a big believer in the light infantry docrtrine (I think its too expensive), but I cant say I have used it enough in games to know its full potential. Im guessing you have a friend who plays Tau? Run a few practice games and see how everything goes, post here Id love to hear about it.
I am the Aquila-Guerilla!
yeah at one of the hobbyshops I play at every week, 75% of the time I go up vs tau and I have NEVER won a game.
so far I have 2 "ambushes" each with the following in it:
AT Squad (3x Lascannons)
Fire Support Squad (3x Autocannons)
Command Squad w/ 2x plasma guns & medic
infantry squad w/ heavy bolter & plasma gun
infantry squad w/ heavy bolter & grenade launcher
infantry squad w/ heavy bolter & flamer
this would allow me to set up around 2 different forest patches, hiding the heavy weapons in the forest and setting the infantry platoon up in the clear around the forest within 24" of the enemy. ideally the forest patch would be back a ways - beyond 24" range.
this would allow me to use the AT and Fire Support Squads to take down the devilfish, and the platoon could then massacare the firewarriors squad inside.
if he got first turn, I'd be willing to bet he'd go for the heavy weapon teams, and ignore the infantry platoon. if he was smart he could pull up with a devilfish and unload, rapid fire a squad to death and then it'd be my turn, I'd frag the devilfish, and have 2 squads with which to unload into the firewarriors. he'd go - one more squad is wiped out, I'd go - finish off the firewarriors and supress the hammerhead with my lascannons, adding the autocannons if absolutely neccessary, but otherwise adding their 6 shots of ap4 to finish the tau.
I'd win and would only be down 2 squads of troops, say, 200pts. he'd be down a devilfish and 12 firewarriors - I'm not sure how much devilfishes go for, but that's 120ish pts in firewarriors, so I'd guess it'd come out pretty even..alot better than being massacared by the tau like I normally am!
vs space marines, the autocannons would likely knock out the rhinos, the lascannons could fire on heavier armor and the full platoon firing into the space marines would kill likely between 2-5 marines with a full volley (all my squads have sharpshooters to cushon when I roll an amazing amount of 1's)
I could use more firepower vs marines but vs tau I think I finally have a plan!
this strategy also gives me good field position for missions
I'd still have enough pts to fit 3 leman russes in my list and be below 2000pts.
I have played Tau a lot, and some advice I have.
Take Lascannons, at least 6. Lots. Use Veterans Doctorine and have three Squads with Las/Plasma. These will crack Devilfish, Hammerheads etc. The BS4 really helps. They can infiltrate into good fireing lines.
Use Cameoline, drop Light Infantry, the Veterans can infiltrate. Cameoline will save your but against Tau. IMO this is the most important Doctorine to take against Tau. Nothing like being in a normally 4+ building and going to a 3+ invulnerable save.
If you are playing Mechanized or Grenadiers, Take a Basilisk or two. Keep out of Line of sight, Rail guns will pummel your tanks. keep the rest of your tanks out of LOS for the first while, so you can take out the Hammerheads, or Broadsides with HW fire.
Hellhounds work well against Tau if you can get them up close.
The secret to Mech tau is to play smart and keep close, let him come to you.
Take a Lascannon HW squad, put it in the back, with plenty of troops in front. It Doesn't block line of sight, but keeps Firewarriors from rapid fireing.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I say using a cheap squad of 5 Stormtroopers with 2x meltaguns Deepstriking.
...And they shall fear the lasgun
Try an Auto cannon Battery, the high streanth still sttands a good chance, plus the higher rate of fire gives youa higher chance of hitting, throw in sharp shooters and your sorted!
PROUD TO BE IN THE BRITISH ARMY.
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