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Hello Fellow IG players. Can anyone give me some good advice on how to battle a 2000 point Dark Eldar foe? He usually fields a Talos, 2 Reavers ( I think that what they are called), a kick butt HQ unit...very beefy, 4 or 5 raiders, Grotesques, 1 or 2 DE's on foot with all the dark lances you can field, 1 raider with Witches etc. Pretty much the perfect assault army. He also is excellent with jumping terrain around to avoid getting shot at, then pounce on your positions, shoot you up, get out and assault!!!
I have played him one other time with my Marines, I did ok, agaisnt him, but still took a beating. Now with the IG, I NEED to figure out what to do. I have been told to take Baslisks....other than that how about a Kill Team attachment to help out in hand to hand?
I was also thinking of taking along my Hell Hound! Any advice? Thanks in advance.
I have no experience against DE myself but... bring high rate of fire weapons. Multilasers, heavy bolters and even heavy stubbers if you can.(Read Chimera) Considering what i've heard a Hellhound should be devastating against DE.
Generally as a DE player I fear things in the following order
1) High RoF weapons, so take lots
2) Templates (Basilisks are your friend)
3) Rapid fire
Things I like to see my enemy take
1) Tanks that need LoS if he can see me I can blow the crap out of him with a lance
2) Heavy weapons (las cannons etc) they only get 1 shot and still wound on a 2+, same as a heavy bolter, ok they auto glance my raiders, but higher RoF weapons take them down anyway.
3) Advanced Close Combat squads, I'll just kill them, quickly and they are therefore a waste of points to my enemy
I don't think the deathwatch would help you a whole lot, because he will either assault it iwth warriors, who in the turn they charge will kill (assuming there are only 10 of them left i.e. you kill half the squad before they arrive) 4 marines before the marines get a chance to strike back on average, and thats just a waste, they may well lose eventually, but thats a standard DE squad!
If assaulted by wyches (which they likely will be) the same number will be killed on the charge on average, however the deathwatch will then lose because the wyches are better in CC.
You won't be able to beat him in HtH. Your hope lies in keeping him from getting there. You need to crack the raiders first and foremost, as well as kill the reavers. If I was him I would figure out where in your line I wanted to make the initial strike and then run the reavers into that spot and bring the squads in raiders in behind the close combat. Once they hit the line he has plenty of time to march the footborne units up to assault.
The reavers are more of a PITA unit than one he expects to kill a large number of your force. They exist to create a CC that will screen the rest of his army's advance. Killing them will put a crimp in that plan, but the real threat is in the raiders. You need to shoot them down and if you can do it with the units still embarked, so much the better. Shoot down a Raider full of DE and over half of them should die and they are stuck there for a turn. The kills are even higher for the wyches. Because of this, raiders with troops in them should be your highest priority, followed by the fast Reavers. If you can move the initial assault as far out from your lie as possible, you can likely strand a unit or two of his out there in a perfect place to get shot to hell and back, which is how you should plan on killing his army, shooting.
Once the immediate close combat threat is dealt with, you can use small arms to kill the rest of his troops and focus your heavy weapons on the Talos.
Leman Russes are not that much help. Their armour is reduced by the Dark Lances and they still need line of sight to fire. Basilisks with indirect fire are better but should be fielded in pairs because of the minimum range they have firing indirectly. Set them on opposite corners and they can cover the whole table. Even a near miss (half strength shot) from the earthshaker can kill a Raider. Lascannons are really only useful against the Talos. Missile launchers IMO are better because of their utility against troops as well. Heavy bolters are your friend. Flamers are great and the Hellhound is a blessing from the Emperor. Basic Flamers kill DE on a 3+ and the Hellhound cannon kils on a 2+. You have to get close to use flamers, but you will probably wipe out the squad you shoot at or at least put enough of a hurt on them that they run. Them running is the same as destroyed.
Artificial Intelligence is no match for Natural Stupidity.
Guys, ALL great advice. I appriciate the time you allocated to help me.
Let me tell u about my force. I take 5 doctrines... Stormtroops, sharpshooters, Camelionline, Iron Disiplin and Xeno fighters. I chose Camelioline over Carapass armor cause I figure I should take cover in buildings to be able to use that cover save over his high AP blast and high volume fire weapons that would kill me even with a 4+. In buildings, I get a 3+ cover save! Helped me when I fought a Death Wing army!!! My problem is that I know how he fights....but have only played agaisnt him once and cant figure out how to beat him. As I said, He leap frogs over buildings and hides behind them then jumps out and assaults with no way to hit him.
Here is what I was thinking to do...
Take Creed and Kell (choose my side of the table) why you ask?
The league we play in lets follows the rules of set up as in the book! He will most likely place terrain close to the deployment zone edge (12") to use as cover....then use my terrain as a way to leapfrong to me! I can place terrain in up to 2 zones on my side (middle, then one of the flanks) and then place the final peice in one of his zones and put it in a useless spot! Then I use the middle and one of my flanks as my stronghold, while i leave the other flank to place one of my baslisks. This would creat one open zone. ALSO, if he tries to mess me up, by using Creed and Kell, I can choose to pick any side I like!
THe only variable to this league is that we roll a die for depoyment zone size! 6", is a 1, 12" is a 2-5 and 15" is a 6. You can ask for a reroll in 2-5 but NOT on a 1 or 6. So terrain placement is critical considering you place terrain BEFORE you know the size of deployment! very tricky huh?
On the subject of armor....is my idea of cameleoline better is this case? Being that he relies on HtH MORE than shooting, should I take teh 4+ cover over the 3+ so I can have a 4+ in HtH?
Any further ideas? lol... :eek:
Last edited by Ajax2; July 26th, 2005 at 16:32.
unless he hits me with grenades and then we go at the same time! still better than going 2nd i guess.
good call, thanks
Hows about using Creed and Kells option for the re-roll on the first turn?
This can virtually guarantee first turn (almost)
I used to use this with mini Vet squads armed with 3 Melta guns or 3 plasma guns using the 5 man vet squads as suicide squads great for taking those raiders out first turn!!!
after large cries of cheese throughout my local store they decided to ban special characters never mind
I'd say go with mass Heavy Bolters. The Reavers (I think it's Ravager) Only has 11 armor in the front (Which is it's best) so even if 3 Heavy Bolters fire against it, your bound to get a ton of glancing hits in.
I would say of all your heavy weapons, make 3/4 Heavy Bolters, 1/4 Autocannons (for tuff peoples). Also do not allow him to split your forces up and with Dark Eldar speed, he can and will exploit your lack of mobility, concentrate on holding 1 area and form a defense line, he'll have to go to you, and waiting for him will be 10 Heavy Bolter Crews all with Sharpshooters I hope. :p
...And they shall fear the lasgun