Army Of A Radical Inquisitor - Warhammer 40K Fantasy
 

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  1. #1
    LO Zealot Nebulas's Avatar
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    I have decided to make a Radical Inquisitor army.


    HQ: 230

    Ordo Malleus Inquisitor Lord: 125
    Inquisitor Lord 45
    Eviscerator 25
    Plasma Pistol 15
    Artificer Armour 15
    Icon of Just 25

    Henchmen: 105
    Gun Servitors (x3) 30
    Heavy Bolter 15
    Multi-Melta 25
    Plasma Cannon 35

    Elites: 290

    Officio Assassinorum Operative: 120
    Callidus 120

    Daemonhosts: 170
    Daemonhosts (x2) 170

    Troops: 320

    Inquisitorial Stormtroopers: 80
    Stormtroopers (x5) 50
    Sergeant 10
    Grenade Launchers (x2) 20

    Inquisitorial Stormtroopers: 80
    Stormtroopers (x5) 50
    Sergeant 10
    Meltaguns (x2) 20

    Inquisitorial Stormtroopers: 80
    Stormtroopers (x5) 50
    Sergeant 10
    Plasma Guns (x2) 20

    Inquisitorial Stormtroopers: 80
    Stormtroopers (x5) 50
    Sergeant 10
    Grenade Launchers (x2) 20

    Inquisitorial Stormtroopers: 80
    Stormtroopers (x5) 50
    Sergeant 10
    Meltaguns (x2) 20

    Heavy Support: 80

    Orbital Strike: 80
    Melta-Torpedo 80


    Any comments/suggestions?

    You cannot win, for to fight us is to give us power.

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  3. #2
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    Well your inquistor is equiped for combat, but if you move then you cant shoot your henchmen. Orbtial Strike will almost never hit anything but it will scatter any units near the terrain you choose. If you want to, take out all five Storm troopers sergent then you can have five more stomtroopers. It seems that your only reliabe anti- tank weapon is the 4 melta-guns for your stormtroopers some ill add more anti-tank

  4. #3
    Venerable Old One Phobos's Avatar
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    you move then you cant shoot your henchmen.
    LMAO.

    I think you mean:

    if you move then your henchmen cant shoot.
    "It fits like clothes made out of wasps!"

  5. #4
    LO Zealot Nebulas's Avatar
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    A Stormtrooper Squad must have a sergeant, the minimum squad size is 4 stormtroopers and 1 sergeant. As for anti tank, there isn't much else a Radical Inquisitor can do, Dreadnoughts and Land Raiders aren't allowed unless a Grey Knight Hero is part of the Force, also the game size (1000 points) is too small for the inquisitor to take a Land Raider as a transport.
    You cannot win, for to fight us is to give us power.

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    Yeah, The_Inquisitor thats what i meant.


    Nebulas, I'm looking at the codex right now and it says for Inquisitial Stormtroopers:


    Number/Sqaud: 5-10 Stormtroopers.

  7. #6
    Senior Member ~GK_Flarer~'s Avatar
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    the one in the imperial guard codex says 1 sargeant and 4 stormies

    the one in the daemonhunters says 5 - 10 stormies
    but in the daemonhunters says u can make 1 a veteran for 10 pts

    put in a lance strike in stead

    and about the inquisitor lord i think u should make the lord a shooty lord like give him a psy cannon and get an inquisitor and give him all the same stuff as the close combat lord

    or put in 3 combat servitors and some acolytes
    MY ADVICE?
    GREY KNIGHTS RULE!

    Armies:

    Raven Guard
    Daemonhunters

    Bretonnians

  8. #7
    LO Zealot Nebulas's Avatar
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    Yeah, thats my mistake, 5-10 stormtroopers is right. I'll replace all the sergeants and will put a lance strike instead of melta-torpedo, leaving space for an extra stormtrooper.
    You cannot win, for to fight us is to give us power.

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    Here's a thought too....

    5 Stormtroopers, 2 Meltas and a Rhino with extra Armor is only 125 pionts and is more effective than a walking squad any day.

    You could then mount your Inq. Lord as well and get him and the Daemonhosts into battle where they belong.

  10. #9
    Senior Member Mr Shadow's Avatar
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    Why not induct 2 minmum troops of Guard as a meat wall and buy a Lemun Russ....... belive me when i say you need thouse big guns.

    Alternativly take 2 troops of Marines and a Marine devastator squad. These are all ok for a radical inquisitor........shame about the GK though.
    A Rhino? SLOTH!

  11. #10
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    Perhaps try something i did.....take Allied Space Marines so that you can:

    1) Get access to "Vanilla" (non puritan) chapter marines to bulk out your force a little.
    2) Also field a Pred Anihilator/Destructor or Dreadnought

    Also found that Daemonhosts were great for engaging enemy troops in HtH while you bought up units to fulfil objectives or simply to act as a shield. People often fire a whole bunch of stuff at them while not realising that they aren't as great as it says on the tin - i never had much luck actually taking out enemy units with mine.

    A thought on your inquisitor - either go HtH with HtH retinue (Combat Servitors, Familiar, maybe could of acolytes - mine has storm shields for that purpose) OR go "shooty".

    I've had success with :

    Inquisitor Lord with Psycannon - other wargear depending on taste - possibly Artificer or Icon
    GS x2 with heavy bolters
    GS with Plasma Cannon
    Sage x 1 or 2 (depending on preference)
    Acolyte (no storm shield, maybe plasma pistol or bolt pistol - something vaugely shooty, anyhow)

    and in HtH

    Inquisitor Lord with Daemon Hammer or ThunderHammer, Digital Weapons, CCW, Holocaust, Artificer and Icon.
    CS x 3
    Familiar
    Acolytes with Storm Shields.
    Rhino, extra armour and smoke launcher.

    Finally, as an intermediate choice, Inquisitor as per first example + scourging and wargear to taste, with Guard Vets and plasma guns x 3, Sage, Acolytes.....

    Only stumbling block is points value of units vs. tactical usefulness - still making my mind up on that on...

    Hope thats of some use.
    NOBODY expects the Holy Inquisition!
    Our chief weapon is surprise...surprise and fear...fear and surprise....
    Our two weapons are fear and surprise... and ruthless efficiency....
    Our three weapons are fear, surprise, and ruthless efficiency...
    and an almost fanatical devotion to the Emperor....
    Our four... no...
    Amongst our weapons... Amongst our weaponry...
    are such elements as fear, surprise...

    I'll come in again.

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