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    Carapace armour question

    Hi.
    New guy on the forum asking probably a silly question.
    I was wondering if the Deamonhunters can buy carapace armour as wargear?
    And yes I know it isn't listed in the wargear section of the codex but as witchunters can buy carapace I thought I'd ask (maybe there is a revision in the second printing of the codex or something).


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    Senior Member warrior poet's Avatar
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    I very much doubt it, but you can get power armour something much better
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    The only people who might want to take Carapace Armour in a Witch Hunters army are the Priests. Daemonhunters don't have Priests so there is no need for that option; everyone has a 4+ or better armour save already.

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    Not everybody has 4+ or better save.
    Henchmen have a 6+ save unless stated differently in the henchmen description.
    I asked because I would like to give my acolytes carapace armour to have them survive longer.
    Deafening laughter

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    Senior Member Terzo's Avatar
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    Supposdley the second edition printing of the daemonhunters codex had carapace available for 5 points. If that is true, i dunno why they removed it.

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    Quote Originally Posted by Aramaki
    Not everybody has 4+ or better save.
    Henchmen have a 6+ save unless stated differently in the henchmen description.
    I asked because I would like to give my acolytes carapace armour to have them survive longer.
    They have 15 points of wargear so get them artificer armor (2+ save). Do the same to your Inqusitor and make sure there are equal acolytes to your other henchmen so you can benefit from the majority save rule, now 2+.

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    No, carapace armor is not available. The FAQ added the bolt pistol and hell pistol, but carapace armor is still not on the wargear list.

    Yes, the point would be to give acolytes a 4+ save to match the warrior henchmen. Unfortunately, it's not available in the DH armory.

    They have 15 points of wargear so get them artificer armor (2+ save). Do the same to your Inqusitor and make sure there are equal acolytes to your other henchmen so you can benefit from the majority save rule, now 2+.
    Take this situation.
    3 gun-servitors (4+ save)
    3 acolytes (2+ save)
    =I= (2+ save)
    1 familiar (6+ save)

    Turn 1 this unit take a wound. An acolyte must be removed (or wound the =I=. Let's assume removal of an acolyte).
    There are now the same # of 2+ saves as 4+ saves. 4+ is now the majority. The next wounds this unit takes MUST come from the gun-servitors.

    Now, if the acolytes could take carapace armor:

    3 gun-servitors (4+ save)
    3 acolytes (4+ save)
    =I= (2+ save)
    1 familiar (6+ save)

    The unit could take 3 wounds on acolytes guaranteed before needing to remove any gun-servitor models.
    Last edited by dvang; August 3rd, 2005 at 16:17.

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    So no can do on the carapace as wargear.
    Thanks for speedy replies guys.

    The unit could take 3 wounds on acolytes guaranteed before needing to remove any gun-servitor models.
    I'm fielding a CC inquisitor lord so I'm aiming to have the acolytes survive the longest so the inq. lord can deal with any nasties in CC.
    Deafening laughter

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    i suggest giving him artificer armour as unless you encounter any power weapons of rending (as lets face it your inquisitor should be in combat) he is far more durable and can absord more wounds.

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