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I currently own 3 mortars, before I started Guard I heard they were really effective however a game I played Friday against 'nids they were barely noticible. True I could fire every turn and behind a wall ( only the biovore could hope to hit me ). But the st 4 barely hurt the swarms of steelers advancing on my position.
So my question is...are they worth taking? Especially since with the same points I could almost get another Basilisk or a Griffon.
bah i'd rather take a basilisk than 3 mortars....
by the way, i thought u couldnt use griffon anymore.. :ph34r:
Well motar arent worth it since it is only good agaisnt horde armys with no good transports. Marines are always in rhinos or worse a Land Radier so that Str 4 isnt much. And yes you can use a giffion if you have the Imperial Armor book.
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I painted a squad of Mortars for use with my IG army and I found out very quickly that they were nearly useless against most armies. I think that they might be usefull against Nids, but other than that I don't use them. They miss way too much for me. I prefer the huge template that a basilisk Or Leman Russ can drop on the enemy.
They are only cood against orcs and somtimes nids
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great theres $50 Cnd wasted....
I think the price needs to go way down ( I mean pts...well actuall cost to <_< ) , or have bigger squad sizes 'cuz as it is im not fielding my mortar squad. To bad the new codex just came out and didnt change anything....grrrr.
Barrage weapons are good vs armies with a low leadership value. This is because any unit suffering casualties from a barrage weapon must test for pinning against their leadership. Firing your mortars into armies such as Orks or other IG armies is extremely effective as you may hit more than one squad from the volley of shells. The last time i played against an Ork player, i pinned his Gretchin for two consecutive turns. This left his various Boyz mobz without the 5+ invulnerable save for the entire game therefore he lost 33% more Boyz to my fire per turn. Though the barrage had no effect on the Boyz at all because of the 'mob size rule'.
I agree that a Basilisk is a better choice overall, however, they are much harder to hide and can be picked off far more easily by any shooty army even if it is 'hidden'. Additionally, if you include the mortars in the Command Platoon then they do not take a Heavy Support choice or require and entire platoon.
The only real difficulty is placing the barrage accurately and learning how to judge distances.
IG since '95.
Are you Crazy Against Tau, Ork,Nids, Sisters,eldar MORTAR RULE. You must need help with the Guess range My lord I decimate Nids with Mortars and All the player around me HATE my Mortars. I rock the board with them. You might have had a bad night
I LOVE MORTAR The Basilisk is a Great but the Griffon is useless
No you may NOT use the griffon anymore...
It was removed from the list in the new codex.
The thing you say about mortars may be right, I agree.
But think a little for yourself, when you have a str. 4 weapon hitting a toughness 4 model, what are the chances for killing them?
50% without armour?
Even less with armour?
It speaks for it self.
I prefer using them simply because their inderect fire. It makes pestering the enemy even more fun.
But for massive damage barrage I'd go for a basilisk or maybe a medusa or something.
check out my blog: DRAGONSLAYERO
I WAS IN THE IMPERIAL (Norwegian) GUARD!
Dragonslayer, you're a funny guy... :rolleyes: First you say "you may not use the Griffon" and then you go "I'd rather use a Medusa"... Now tell me, where are the rules for the Medusa? Oh... in the IA Vol1. Book? Yes, indeed it is... And what's more in that book? Ah yes, the Griffon.
Regarding mortars, I believe they are excellent. Remember that the bassie has a min range of 48" when fireing indirect fire - and if you shoot direct fire there's no check for barrage pinning. The major strength of the mortars is the ability to pin the enemy troops.
With a lucky scatter roll or two for the barrage (when you determine where template 2 and 3 end up) you can cover most models in the squad, increasing the chances of wounding.