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Just some thoughts
As I sit here pondering my SW pile of Scouts, Blood Claws and Rhinos I can't help but think I'm building a infantry based army... Which is funny becuase my other army is BAs - another reach out and share the love bunch of infighters....
Anyone out there with an angle on this? Are you a Rhino rush + Scout Marine player? Are there angles for mixing it up that you find helpful? If you're not a SW player do you think your army has a better Rhino rush?
And if I start another army... What would you suggest as a good contrast? If I don't get some serious medication and guidance I'm liable to start a Sisters army...
bad idea u never wanna base your space wolves on there fire power . trust me ive tried it i bought 6 dreadnoughts and equiped them with twin linked las s plasma cannons and missle launchers and how did it turn out me with $300 worth of usless army pieces.
I rarely take a tank, or a dreadnought, since I find they get blown up in the first turn, and it means I'm down 135 points from a single lascannon shot.
Means I take alot of infantry, and it works well, since you can still field heavy weaponry (probably more) and move around at 12" with Bikes and Assault Marines.
i rhino rushed my salamanders a couple times and owned, but then again i have rhino rushed with the same army and got crushed. i think a rhino rush can be pulled off with just about any sm army, just ogtta make good use of cover and use common sense!
<insert witty remark here>
yes but a venerable dreadnaught is very hard to kill so if you are gonna use a dreadnought pay the extra 50 pts and make it a venerable
I like my combat HTH, and I agree with some of the others in here-- Tread means Dead. I was drawn to the Scars for a few reasons. One of them was the creative Heavy Support option of having Attack Bike Squads not as FA but as HS. Other than that, a Scars commander still has Preds and WW's as HS options. I've always been a believer in Whirlwinds, since they've almost always survived the battle; having been keeping key units pinned if not charred in a crater.
While the tanks of others burn, Attack Bikes roll on, screened by the Scouts/Assault/Bikes that they're supporting.
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Aw, Dangit. Sorry about the jangle of code. How the hell did I do that?
Thanks for the input everyone.
Good call on the WWs - indirect fire keeps 'em alive if nothing else.
I'm just not sold on Attack bikes though... I like 'em - don't get me wrong. It's more that Land Speeders represent as vehicles, seem more mobile are about the same points and have the mobility...
(Having said that I'm looking at an unopened attack bike box next to my monitor as we speak *grin*.)
BTW - VenDreds - TL Autocannon or TL Lascannon?