Ultramarine Tactics And Strategies - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 2 of 2
  1. #1
    Junior Member
    Join Date
    Nov 2003
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x0)

    8| i need help on choosing my playing style for my ultramarines

    i was thinking of making a hit and run army but i'm not sure if i should

    i have a land raider two ten man tactical squads with 2 rocket launchers, 1 lasecannon guy and 2 flamers
    THANKS

    Vlad Petric


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    Oct 2003
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    I don't think ultramarines can really be a hit and run army. But first it wuld be good to convert one of your men into a leader or buy a leader. I'd suggest a force commander. If you want a hit in run army you will need a lot of rhinos and razorbacks. Since you only got a small force so far with a land raider something I don;t even have I would suggest A stand and shoot army so far. If you want a hit and run army get assault marines and leaders in land raiders, rhinos or with jump packs.

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts