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i am in debate about taking a vindicator
on the positive side its a non guess range ordinace blast
on the bad side its on got a 24 inch range
wats ur opinion
its good unless your playing a shooty army
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.
I got mauled last night against a Chaos army...
We played on a 4ft x 4ft board, with loads of terrain....and Night Fight rules (all randomly rolled)
He was totally CC, no missle launchers or lascannons....what I'd have given for a Vindicator right then!
I use one most of the time.....you just have to assume it will die in turn 1.
I once had someone run not one, but TWO Vindicators at my CC Marine force. I didn't even have to blow them up to neutralize them.
First, Deployment: I deployed everything so that he had to squeeze a good amount of his force through a narrow gap in the mountainous terrain. This kept his Vindicators out of range while my Terminators and Airborne (Assault Troops) hammered his lines up close.
Second, Movement: I was a bonehead and didn't have enough anti-tank weaponry in my list, so I kept most of the troops about, oh, I'd say 26" or so away as much as I could. Even though he was leapfrogging those S10 bad boys, he couldn't catch up. The real winning strategy, though, was using my Rhinos like a moving wall to block his LOS. He blew the hell out of 'em finally, but better them than my troops. If you're playing against Vindicators, either sacrifice a squad to keep it away from another that is more vital to you, or play a mobility game and make your enemy scream as they realize they've paid for a blast template that they ain't gonna get to drop.
Analysis: Vindicators, most of the time, so impressively freak out every 40k player you'll ever face that they'll do everything in their power to stop them. If you know how to use this fear to your advantage, then you're the kind of commander who deserves one on their list.
Me, I'd rather drop a few Whirlwinds behind a ridge and have them hurl artillery the whole battle than have to watch a Vindicator burn for six turns.
I would probably only use them if I was fighting in Cityfight or if I was the defender in a bunker mission, that way they will have to come close and should be in range and hopefully bunched together. Other than that not really.
i lost my faith a bit in tanks... they get destroid to fast. Even the landraider :blink: :blink: so i use a lot of troops and elites and a bit of fast attack
i have a vindicator but have never ONCE fired it in a game. i would suggest taking it though for that sight chance you will be able to use it. Also, everybody always shoots at it first, giving all your other guys an extra turn to do their thing.
drive a rino towards the enemy with nothing in it. That atrackts fire to. But leave the rino empty. Your oponent will be suprised to see there is nothing in it and he waisted his shots at it. + the rino is sheaper than the vindicator.
but a rhino dont got no STR. 10, AP2 ordinence weapon does it?