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Hey, i'm really curious to which assassin would be very useful vs a space marine army and against a Tau army, i'm really curious to the functions of each assassin as well, same as their performance, like which scenerios, armys and uses they're best used for hehe, I like the vindicare but aparently the other assassins are more useful in most cases and outpowers the vidicare... hehe help me!!!
Against a tau army I'd have to say the callidus. An ap1 template that is going to be wounding on 3+ against most of their troops, as well as a weapon that can cut down their Crisis Suits and Broadsides denying all saves (make mince meat out of those shiled drones/generators). The ability to pop up anywhere with out having to suffer a round of shooting doesn't hurt either
For more info on assassins, I'd suggest reading Addoran's guide.
I would additionally be inclined to take an Eversor Assassin against the Tau. His speed means he won't get shot up as badly, and his gruesome close-combat abilities will allow him to mow through anything the Tau can throw against him,
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
I am currently using an Eversor in a tournament at the moment, and I have to say, he's awesome.
Eversors cost the least amount of points, get 4 - 9 power weapon attacks on the charge, wounds on an auto 4+, can fire twice with the pistol even after moving, can charge 12", and blows up with a blast template when he dies.
I haven't played Tau, but I've used the eversor on marines a few times, and generally it's been pretty effective.
Like you, I used to think the Vindicare was the best; but realistically he only gets 6 shots off per game, and he won't always kill something. In a game I played he mamaged to blow up a chimera, and disable a Leeman Russ' turret, but it's a waste of points unless you're playing an assasination mission or something. For the same amount of points as a Vindicare, you can get a dreadnought with an assault cannon, and that'll do the job nicely too.
Even so, Eversors rock at assasinations as well; when my eversor faced off against a Tzeentch sorceror, 9 power weapon attacks sliced and diced him back to the warp. I've heard Callidus are pretty good too, but I've yet to try one in a game.
Callidus are 15 points more than an Eversor though, and sometimes in a smaller game you don't have 15 points to spend.
In short, goooooo.... EVERSOR!!!
Just my opinion, BUY 'EM ALL!
Theres a boxed set with all the assasins, just try them out, who know what will fit your playing style.
But I have to root for the Vindicare. It can take out that Master Vox in an IG army or Tjhe Ethereal in a Tau Army, both of which can have devastatin results on thier respective armies. Worried about Hidden Powerfists? Vindicare can take them out.
Really, you shouldn't be using the Vindicare against Tanks, but if theres no other targets left go for it! Considering it could take out a Land Raider its worth the shot if you have nothing better to do.
It all depends on the situation in most cases, so having more than one can help out.
But really you should just try em and see what works for you.
I do agree with Make above her, buy all. Try to use all of them and then decide, they are fun painting so that won't really be a problem, and if you go for the eversor, try DCA's, they rock. And people don't forget the eversor has 5 to 10 attack on a charge, 3 from base, 1 from second cc weapon and d6 from charge. My personal favorites against tau are dca's, eversor and vindicare, as he might not be VERY good at killing multi wound models, but he IS capable, but it's your pick.
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Well, I think Vindicare's a fine choice, but not versus Tau. He's for taking out single wound special weapon equipped models, which the tau donb't have any. (well rail rifles, but that's lame). Crisis suits are important, but have two wounds. I'd reccomend Everesor cuz he'll tear appart squad after squad of tau so easily, crisis sutis whatever.
Vindicare takes out single wound special weapons. Powerfists, deavastaor weapon, certain terminators, (so we're talking mostly versus SM), also Exarchs, hive node (not synapse) creatures, and sometimes worth hitting MC's over multiple turns.
Everesor is to rip through whole squads, preferrably poor at cc squads, which your opponent might be attempting to keep from getting into cc. So, all Tau, most eldar, devastator swuads again, hell, even MC's.
Calladius seems more for taking out big, bad enemy characters. SM badasses, Chaos, Orks, whatever. Sure you could use it to take out a Shas'O and squad, but seems like an Everesor could do it just as well and cheaper.
Culesus is obviously against psykers, Eldar, GK!(everyone justicar& up is a psker), and also tyranids (yeah every synapse creature is a psyker). It's worth noting it's worth using GK to bolster the # of shots the Culexus gets, as GK don't really care much about the Ld penalty.
The Eversor is capable of 7 or so average attacks, great, but after all the hit/wound rolls you could do little to nothing. When you get good rolls he rolls.
The Callidus drops a perfectly placed S10, AP1 auto-hit flame template every single game. That dependability is hard to match. And she is exactly where you need her in perfect health. I can't think of any model in 40K that reliable.
Eh, the Everesor is just awesomer. (that's right, awesomer) It's all about the shredding power. Besides, vs 3 Crisis suits, 7 attacks is better than a tempate.
You have the S wrong and it isn't normal "strength" anyway. She's still very useful and reliable though.Originally Posted by bonedale
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