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This is just an idea i've been kicking around in my head. I thought of it after reading fluff for IG (mainly GGhosts novels hehe). Basically I want the lasgun in 40k to be a bit more like the lasgun of the fluff (ie different power settings). However, the main thing i did NOT want to happen is to turn lasguns into Bolters (or even Shootas) cuase that would be just wrong!
[Doctrine] Lasgun Settings (name open for change!)
Skills and Drills.
This regiment has seen alot of action and has realised that the standard settings for Lasguns is not always the best. The more seasoned Veterans of this regiment have learned to change their Lasguns settings during battle in order to adapt to the quickly changing battlefield conditions.
Any squad containing a Veteran (ie VetSgt, Vet in a command squad Standard/Medic, Hardened Vet squad) may at the beggining of their Shooting Phase opt to change their lasguns settings. This squad must make a Leadership test. If the test fails then the the squads Lasguns all count as the standard Lasgun. However, if the test is a success then the squad may choose to use Low, Medium or High Lasgun settings.
"Low Lasgun Settings" = 12", Str3, ap-, assault 1
This setting is ideal for situations where one must fire fast and quickly and still be able to engage possible in CC. (basically a 2handed pistol, i didn't want this setting to be *better* than a shotgun, just give us the option to shoot once and assault)
"Medium Lasgun Settings" = 24", Str3, ap-, Rapidfire
Just your normal Lasgun Settings. sometimes you change your mind
"High Lasgun Settings" = 24", Str3, ap5, Heavy 1
This setting is for when you need a bit more punch. The time it takes to put in a fresh clip (needed for this high setting) means that you cannont be on the move while doing so.
(i originally thought of just making it a hellgun that overheat, but decided for simply making it a Heavy 1 weapon instead).
As for the "cost" of this doctrine. Since i don't see it as "over the top" i wanted to cost to be not too high. Originally thought it would be fine at +5 pts per squad (as in equipment). but then i had the idea to make it free for any squad that had a Veteran. Perhaps it would motivate people to actually take Veteran Sgts?
So the costs is basically the Doctrine Slot and the Vet cost.
Perhaps it should cost more... but i thought making it require a Vet would also make it easy to recall which squads actually *had* the ability (just look for a Vet hehe).
Interesting. I like it so far Boxx. Keep up the work.
Not too bad. Not sure if heavy 1 is quite enough of a cost, since the Guard is inclined to stand still anyway, but who knows. The one thing that doesn't make much sense to me is the mechanic for switching settings in mid combat. I don't really read the fluff, but it seems like making the necessary adjustments to alter the firepower of the lasgun would take more than flicking a switch, y'know?
actually i think you usually just need to flip a swith most the time in the novels, Gaut would usually tell everyone to switch setting to X% and it would just be a matter of changing the settings on the rifle (nothing complicated. but i'm not a techpriest.Originally Posted by Sokhar
yeah, i'm trying to rethink the "High" setting. I don't want either High or Low to be *better* than Medium. and making High Str3 ap5 heavy1 24" does make it better than Medium when you're standing...
so I am thinking I have to change "High" a bit...
either make it only 18" range heavy 1 (the shot is a stronger, but shorter range)
or perhaps give it the "Get Hot" rule (and make it rapidfire instead of heavy). It would represent a guy running out of ammo.
hmm.. and perhaps add a new setting like "Long"
make it: 30" Str2 ap- Heavy 1
or perhaps that's too much?
Last edited by BoxANT; August 23rd, 2005 at 02:23.
Well the flipping a switch thing seems like poor writing on the author's part. You'd think if it was easy/acceptable to tamper with the lasgun, then they'd always use stronger settings, or just give the Guard a decent weapon to start with.
That aside, the overheat rule sounds appropriate, provided that the Sharp Shooters doctrine cannot be used by models with their lasguns so modified. And I'd say leave a 30" range lasgun in the discard bin, otherwise we're getting dangerously close to those Japanimation sissies...er...Tau. :p
well, when you use the high settings, you go thru ammo faster (1 shot uses higher % of power cell). and most enemies can be killed with a normal (or even low) setting. but this is because most enemies are humans... not power armored supermen...Originally Posted by Sokhar
yeah the 30" idea is not good.
eh, it makes sense to me. I just think that changing lasgun settings mid-game would probably add extra complexity to the game that GW doesn't usually go for. But thats just my opinion. Maybe someone else will chime in, so the whole thread won't just be you and I going back and forth.
A well thought out idea Box. Except, I think you got the main concept down
but the higher the setting shouldnt the AP be higher than just five? Like a high
setting would be like a 2.
Medium setting would be like 4, and Low setting would be 5 or 6.
-HONORABLE MENTIONS IN BLITZKRIEG PAINTING COMP-
"THAT I.G. GUY WITH THAT OVERDEVELOPED TRIGGER FINGER"
This is all but a free doctrine that could be used at the player's discretion. I'll put your suggestion of an AP of 2 for a frickin' lasgun down to it being late wherever you're located. Feel free not to contradict me if that's not the case, and save a little face. :p
Generally I like the idea.Originally Posted by BoxANT
I like the range heavy 18", but don't like gets hot, unless you make it S3, AP4. ( Maybe that would be too much ).
Guardman would be able to handly a minor technical detail like changing gun settings.
As far as making it more complicated, I wouldn't worry, we already have a damn complicated Codex. I have a freind who has all the Codexes to know his enemy best, and the only one he can't understand is ours!
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil