Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
i saw this site and thought that you should all see it. It is great.
'Tis the same, I'd say. Looks like copyright infringement to me.Originally Posted by Lost Nemesis
Aye. It's close to copyright infringement.
However, it's missing one key item. The points costs.
That may be that sites saving grace from getting thier arse sued off.
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
yeah, but doesnt jervis johnson work for GW???????????????????????????????????????????
Tau - Knights of the Frozen Wastes
Necrons - The Phalanx of Gleaming Death
CSM - Iron Warriors
98% of the teen population has smoked weed, if you are the 2% that hasn't, put this in your signature.
Jervis Johnson does work for GW, and he did write the original, but I doubt he posted it on that site .Originally Posted by chaos0xomega
Pardon me for asking, but aren't the VDRs obsolete? I ask this because I remember reading (and posting in) a thread about so-called "tactics" for using a VDR-warped Whirlwind. I remember explaining to him that the VDRs are obsolete, as a matter of fact. The person who started the thread didn't take our replies too well and flamed those who responded with calm, logical posts. For those who are curious, the locked thread can be viewed in its entirety right here (Marine whirlwind tactica).
In my opinion, the VDRs provide gamers with the means to make two different types of vehicles. The first is that fast, fun to use vehicle that will likely do nothing in-game but is a hell of a lot of fun to put in game. This includes stuff like go-carts, dancing walkers, and mobile amusement parks. I'd love to use these rules to create a fun Orky vehicle in the future, something like a Squig transport or a 40k equivalent of a car remodelled on Pimp My Ride. Now tell me that doesn't sound fun?
The second use it to create unrealistic, unfluffy vehicles that would not exist in the 40k universe under any circumstances. This would include something like a Space Marine tank with AV14 all around and 5 Structure Points; a turret-mounted, twin-linked, mega plasma cannon with a co-axial long-barreled gatling lascannon, sponson-mounted, mega, titan-killer, twin linked missile launchers; Imperial Fields, and the ability to transport 2 Dreadnoughts/25 Terminators/50 power-armored models. Please note that the vehicle I presented here is meant to be a humorous exaggeration, and is not meant to be offensive. If you copy this design and want to use it against me, then go ahead. I'll just mop the floor with that massive point sink. ^_^
Now, remember that these vehicles can only be used in friendly games with an opponent's consent in many cases. This is why you don't see customized Titans or heavy bombers on the tabletop that often. Still, I'm not one to object to a fun little creation like an Ork Road Kroozer put on the table to race a Land Speeder or a Flacon.
Wow, I never expected to write a short essay on the topic, but I did. It was oddly gratifying.
Victorus aut mortis,
Wow, I feel kinda bad about that.
I've always wanted to make something like this:
Size: War Machine, 4
Type: Lumbering, Walker (6 legs)
Two Twin linked short barreled lascannons, facing forward
Long Barreled, blast, turreted Auto Cannon, Slower Rate of fire, mega
I suppose this would run me in the 1000 range?
Or my mech
Twin linked Lascannon with Coaxial Twinlinked, Gatling Lasguns
Twinlinked Missile Launchers
This would probably be more in the 500 range.
This is more what they were looking for in Designs
MLRS- Imperial Gaurd
Type: Tank, Normal
4 Long Barreled, Gun battery 2, Missile Launcher
I think it means I'd get 4 krak missiles or 8 frag
I'd pay 250-400 for this, no complaint.
I'e never seem the rules so this is kind of cool.
Last edited by Forger of Civilization; August 24th, 2005 at 05:28.
Three Companies of the 26th Vinancium
143rd Airborne Badgers (99.9% done)
159th Corsair Rifles (35% done))
69th Armored Wall Busters (95% done)
Total 197 men, 12 tanks, 4 Heavy Artillery Pieces
Yeah, Archetype is right, they are obsolete. These rules were printed in White Dwarf (I have that issue but can't remember the number, sorry. PM me if you for some reason really want to know), mostly so that players could use the Forge World planes like the Imperial Valkyrie and the Ork Fighta Bomma (this was before Imperial Armor 1 was released by Forge World), as well as giving rules to the super heavy tanks. Of course, inventing your own vehicles was a big part of it too, and they are some pretty fun rules. However, they were a great way to make up for your army's natural inadequacies (like making an Ork vehicle that's actually good ), and I don't really like that aspect of it. Graham Davies made a Khornate Dreadnought that was a killer in close combat because he was jealous of the Blood Angels Furioso, for instance. This example is pretty decent and isn't really an undue advantage but those rules could really be exploited. Guess that's why they worked on mutual consent (actually, because of that they're still viable if your friend/opponent doesn't mind).