Welcome to Librarium Online!
(Apologies if someone has already posted this and I've been too dumb to find it!)
I have been poring over the rulebook and tying my brain in knots with this one - how do majority saves work in practice?
My WH retinue:
Rosarius 4+ invulnerable save
3 IST henchmen with carapace armour 4+
1 Acolyte 6+
1 Chirurgeon 6+
1 Sage 6+
I make the majority save 4+? but how does the rosarius fit in?
So if shot at or in CC, who rolls and who dies?
On a related point the Chirurgeon model (sister hospitaller) appears to have power armour, so under WYSIWYG I should pay the points for it? But according to the codex they can't take it as only the acolyte gets any wargear points?
Majority without powerweapons, and AP4 weapons save is 4+. If the saves are ignored the 4+ inv. is the majority, so you take it for all the Ap ignoring hits. However, if you fail on of thise 4+ saves, they modles w/ the 4+ saves must be removed first. Same for Rosarious.
Hope that helps,
Very helpful - many thanks!Originally Posted by Lord Yossanrion
So the Rosarius effectively provides 4+ inv for the squad where appropriate, but if failed the inquistor takes the hit - except he can transfer one to the acolyte and use the chirurgeon "heal" ability maybe.
The retinue is almost an army list in itself isn't it!
Correct my goodman.So the Rosarius effectively provides 4+ inv for the squad where appropriate, but if failed the inquistor takes the hit - except he can transfer one to the acolyte and use the chirurgeon "heal" ability maybe.
Yikes, this is all wrong! Hits are distributed by the armour save only, you ignore invulnerable saves for now.Originally Posted by Lord Yossanrion
You distribute wounding hits around your unit before the weapon types come into effect. So the 4+ armour save is always in the majority and hits are allocated to them first, then the other models. You then decide which models are saving against which weapons, again starting with the majority, removing automatic casualties first and then rolling for the rest. At this point you may choose to use an invulnerable save instead of the regular armour save.
As Lieu said, the first answer is wrong, it goes like this, your 4+ saves are clearly the majority, if the weapon does not ignore this save, the first 4 wounds are assigned to them (you can choose which) and the next 3 are assigned to the others, the 8th+ can be assigned where you want.
If the weapon ignores your saves, then you have 6 models with no save and one with a rosarius 4+ inv save, so the first 6 wounds kill henchmen and the 7th (and clearly subsequent wounds) you get the 4+ inv save against
Still not quite right Cheredanine. You allocate all wounding hits first, regardless of whether they ignore saves. Only then do you look at the weapons that were used and what saves they allow.
Let's have an example:
You are shot at by 10 Chaos Space Marines with 8 bolters and 2 plasma guns at 8" so they all double tap. Let's say there are 11 bolter hits of which 8 wound, and 1 plasma shot hits and wounds. So that's 9 wounding hits on your 7 man unit.
+++ Section removed as incorrect +++
Next you allocate the 9 wounding hits according to the majority armour save rule. 4 hits on the models with 4+ saves, 3 on the models with 6+ saves, then the last 2 hits go on the models with 4+ saves again as it wraps around. That makes 6 hits on the models with 4+ saves and 3 on those with 6+ saves.
Now you look at what saves to make, starting with the majority again. The smart move would be to take bolter hits and let the plasma hit the models with 6+ saves so you get to attempt 6x 4+ armour saves, removing any wounds from those models with 4+ armour saves only. The 3 models with 6+ saves won't get to attempt their saves so will be removed as casualties next. That's it.
And another example:
Your unit gets shot by some heavy bolters resulting in 6 wounding hits. You allocate 4 hits to the models with 4+ saves as they are in the majority, and the remaining 2 hits to the models with 6+ saves (at this point you might choose to reallocate the Inquisitors wounding hit to your Acolyte but let's ignore that option for now). Now, all hits are AP4 so your 3 henchmen are removed as casualties first but your Inquisitor may attempt an invulnerable save against the 4th hit. You then remove 2 models with 6+ saves as casualties. And you're done.
Sorry for the book guys but the rule gets pretty complicated.
Last edited by Lleu; August 26th, 2005 at 00:31.
:o I thought I was right!
Listen to Lleu, he/she has it better than I. Well done fellas.
Many thanks again for all the help everyone.
No wonder people hate the Inquistion:
"No-one expects the Inquistion, our weapons are surprise and the majority save rolls"
Cheers guys, and it's he, Yossanrion.
One thing I didn't cover is close combat. The Inquisitor is an independent character so is treated as a separate unit when in close combat so any attacks made against him will only affect him (unless you use the Acolyte's ability). As for the retinue, they still use the majority armour rules but if there is an even split between 4+ and 6+ saves then the worst save is considered to be the majority.
Hope this all helps vorlon. The Inquisition certainly doesn't like to make it easy.