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In Codex: Space Wolves the Venerable Dread can be taken as HQ or Elites. Can the Venerable Dreads in Regular Marines be taken as HQ?
And Space Wolves ven dreads use slightly different rules from anyone elses
Yea the reroll who goes first is just so sick!!!Originally Posted by Cheredanine
Space Wolf Venerable Dreadnoughts are different in both form, function, and fluff from the venerable dreadnoughts of other chapters, which explains why they are able to be taken as HQ choices.
In terms of fluff, the Venerable Dreads of the Space Wolves are barely ever awoken to be taken onto the field of battle. They are extremely old warriors, who are fountains of knowledge on the lore and history of the chapter, as well as centers of vast levels of battlefield experience. Even the greatest of Wolf Lords stand in awe of the warriors encased in the blessed sarcophagi of the dreadnoughts. The eldest of the Space Wolves dreadnoughts when alive was actually the most junior member of Leman Russ' personal retinue, and was left behind whenever Russ left on whatever his final quest was. He also became the first Great Wolf followed the disappearance of Russ. Thus the amounts of knowledge held by the Space Wolves Venerable Dreadnoughts, as well as the awe in which the rest of the chapter holds them explains why they are able to be HQ units.
In terms of function, their vast experience allows them to see through the ploys of the opponents as the outbreak of battle approaches. As such, they may be able to regain the initiative and gain the first strike. To represent this in game terms, the Space Wolf player is able to reroll the roll to see who goes first in the scenarios that allow it. Although the venerable dreadnoughts of other chapters are also old, wise warriors, the scale difference of the age of the dreadnoughts in the fluff is what brings about the key difference between the two.
Out of curiosity, has there ever been a model or rules for Bjorn the Fell-Handed (Said ancient Dreadnought)?
Burn the land and boil the sea. You can't take the sky from me.
Member of the Canadian Clan, eh.
Mech Tau Cadre: 2000 points, needs paint and magnets.
Paladins of Avalon (SW):-1500 points, needs paint.
i believe there was in the 2nd edition if i remember what my friend told me a long time ago something like him hitting automatically and various saves it was a long time perhaps some older more veteran players could help but im still near certain there were rules back in the days..
"Battlecannon shells are falling on my head but that doesn't mean i soon will be dead nannanana" A tribute to that terminator sweet 2+ save.
And then there as those days when it gets hosed down with some plasma.......as it happened today damn you tau crisis suits!! :mad:
There were rules for him in the 2nd ed Space Wolves Codex. Mine is packed away rhight now or I would give a basic description. I do remember that he had a lightning claw, though the rules at that time were quite different than what they are now. The Space Wolves Venerable Dreadnought that is currently sold is a repackaging of the Bjorn model that was still widely available halfway through 3rd ed.
Artificial Intelligence is no match for Natural Stupidity.
dont forget kids, the space wolf "regular" dreadnaught entry says "refer to codex:space marines" and since the codex space marines dreadnaught entry allows you to upgrade your regular space marine dread to a codex space marine venerable dread...
... you can essentially have both types of ven dreads in your army.
space wolves rock!! oh yeah...thats right!! whos beardy!! oh yeah!!