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Perhaps it has just been my experiance, but I cannot tell you the number of space marine players who complain about actualy getting their assault marines into assault. So a simple idea occured to me, use the trait system to build assault marines that can dropped anywhere on the battlefield. Combine the traits, "Take the Fight to them," and "No Mercy No Respite" and make even a simple tactical squad a force to be reckoned with. Now the obvious drawback is going to be that for a turn, they have the potential to become a shooting range for an enemy opponent. But if you dropped them into cover, or even used the drop pod to skillfuly block line of sight, you could potentialy bring awsome assault power anywhere on the battlefield. Does anyone think this tactic has merit?
Last edited by thedrifter777; August 25th, 2005 at 23:37.
"Dare to be Naive"
If someone helps you, or you just like what they say, rep them
Maybe?Originally Posted by thedrifter777
If you drop 'em behind cover, the enemy has a whole turn to move away. They don't have the 12" movement of the Jump Pack to get them into assault quickly enough. If you scatter away from the cover, they can get shot.
I find that I prefer the Assault Squad, myself ... and that's taking two traits for an assault squad replacement, basically ...
It could probably work, but I'd rather just use the Assault Squad.
Why not just deepstrike assault marines? hell just move them 12" a turn, you should be able to be in assault by turn 2 or 3 (and if you use cover wont be shot up).
you *best* bet with the pods is an assault on turn 3. not that speedy imo.
if you use the pods to try to get into assault, you'll be in trouble. they'll just pull back any squads that are close enough to be assaulted and you'll be stranded there until you get flanked and blown apart.
you wont even be able to move and rapid fire them since you'll only have pistols.
I still think if you wanna use Pods, you're best bet is to be aggressive. drop lots of them (w/ dreads), don't hid behind pod. Just get in their face and bring as many flamers/meltas as you can.
imo, drop pods are all or nothing. only dropping a few (unless you're just dropping tact. squads on objectives) will only end up dividing your force and getting yourself killed.
and if you turn too many tactical squads into assaulty squads.. you run the risk of not having enough firepower when you face an opponent who's better at assault (orks,nids,etc)
Last edited by BoxANT; August 26th, 2005 at 03:15.
Actually, I have almost exactly 50/50 of my army on the ground and in pods. And I think it'll work rather well.Originally Posted by BoxANT
3 Land Speeders, 6x Scouts, and like .. 21 Assault Marines (including Master) starting on the table ... and my Devestators, too. Then the Pods come in and hopefully draw attention from the main force, etc.
true, pods would work better in a list that also was mobile aggressive. you lists contains alot of fast/infiltrating units. so the pods fit nicely.Originally Posted by Lost Nemesis
i was refering primarly to people who employ a more mixed/static SM list, and then throw in a couple pods. usually those pod squads end up being a waste (since they're not supported). but if you are able to support them (like your list does) with fast/infiltrators, they should hold their weight
I am curious. What do you do against Nids?
The only thing I have ever dropped with any luck was dreadknots. I did see a guy play with an all drop pod army with one domicles command rhino. It worked alright because of the reroll the reserves.
Don't know.Originally Posted by BoxANT
No 'Nids players.
But, I have 2x LST's with AC's and HB's ... so that's at least a nice 14 shots. And 21 Bolt/Plasma pistols. And 6 sniper rifles.
And 4 Missile Launchers. 4 more bolters.
Then almost half my army is safe, and can land behind them for ... you guessed it. More shooting.
I guess the first time I play them I'll have to wing it.
I don't think I have ever had trouble getting my asslt marines into asslt range. in fact usually i have to rein them in so they don't go it alone and get cut off.
Drop pod tactics are cool, but if you are gonna drop that much stuff, drop the hole army. I know I know, you want to use the force on the table to draw them out fight a little bit then drop the rest on em, not a bad tactic. The only real problem with it is that if your opponent knows whats happening and blocks off the good drop zones or covers em with fire.....that could be a bad day.
The times i have done a total army drop asslt with my space wolves have been the most fun and the bloodiest games i have played(especially the one against the Necrons, that was a tough victory but really fun.) Just something about droppin a ton of crazy wolves onto someones army, ruins their hole day and game plan, that just brings a smile to my face.