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Short answer: no. Long answer: not really. :p
Seriously though, not so much in my opinion. Drop Troopers could definitely use weight of numbers to make up for a lack of armor, and carapace cuts into those numbers by making basic guard more expensive. Deep striking in near the enemy and blasting the crap out of them doesn't sound like a winning idea for long-term survival anyway, so giving them armor over weaponry seems like a luxury guard can ill afford. Basically you could either give them carapace armor, or have 30% more troops. Which would you prefer?
Originally Posted by Sokhar
This one for me is a bit up in the air. The whole idea ( for me ) is to get the drop troops close enought to rapid fire. The only problem witht that is then you are close enough for the enemy to rapid fire. At least Carapace gives you a 50% chance to live against bolters etc. The Harakoni Warhawks chapter take it, and that is the reason.
I love the Elysians Chapter, letting you take Stormtroopers as troops choices, and re-rolling scatters, a very effective special rule.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Well the fact that your "front line troops" are either A.) Already carapace-armored B.) Light scout vehicles or C.) Suicide drop troopers by nature and inclination, I'd say its even more motivation to not take carapace armor as a doctrine. However I must concede that it is fluffy to do so for units like the Harakoni Warhawks.
Well, I think carapace is worth it against certain oppenents for IG for example-
Everyone always talks about how badly Tau firewarriors rip through guardsmen, BUT few people realize that if you give guardsmen carapace armor, a grenade launcher, and a heavy bolter that guardsmen actually significantly outshoot firewarriors.
For me, I would take it against tau, marines, and necrons.
Those rules are now obsolete, the new Elysian rules are in Imperial Armour 3, and both those facets of the rules are gone.Originally Posted by Diggums Hammer
I know how that feels, but I did bring a lot of those little blue freaks with me!!Originally Posted by ^Heavy Support^
I believe carapace armour could be used to survive a bit longer, but for drop troops droped into the area to complete a mission, they would rely on speed and as much fire power they could let out.
ultramarines 3rd company-2130
armoured company in progress
"Worth it" depends very much on the army list, I think. I've got a grenadiers/ST list that has a total of 18 non-ST models. For me, carapace armor is worth it on this list because the 18 models are 2 special weapons squads and the command section. And there's some plasma in the mix.
Also, I'm a little slow and, unless they're all the same, I have a hard time remembering which models have which saves.