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im a guardsmen player who would like to start a marine army eventually
ive decided either a scout army or a bike army or perhaps a combo of both
i would like to know how large bike armies (swift as the wind )works
i havent seen an ENTIRE bike army but from what ive seen of bikes they tend to be a bit expensive point wise although you get the extra toughness point it would give you an advantage against many other armies. but people tend to just keep slugging at bikes and so i do not reccomend them, although it all depends on the commander.
"In a large war, the tanks only battle the tanks, its up to the footsloggers to win the war" -me
OK first point is bikes are expensive (points wise), so they need to be effective.
A lot of people historically have used the classicalic army that can be all bike (white scars) as standard marine army with more bikes, for me this style is ok, but it was never what white scars were really about.
Swift as the wind now offers more marine armies to follow this route.
But once upon a time I saw someone use white scars as an all bike army and it was an absoute epiphany. The only things fielded were bikes, scout bikes and attack bikes, they moved as a mob, nothing got left behind, it was a 3 way battle and basically this mob chewed it way though both the other armies.
That said, there are things that will hurt, ordinance for example, if you get caught in the open, will probably pay for its self in one shot.
ammassed heavy weapons can cripple you too
But it really is an unusuall and potentially very effective army if usd right
Yeah as Cheredanine said they are very unusuall and unique army to play and can be very rewarding to play,also very fun.I too am starting a bike based army...well sort off,the Ravenwing.
Yes being so high in points cost they arent a very 'forgiving' army and you will need abit of time to learn some good tactics and master them.But they can be deadly never the less if used right.Bike squads are one of the most powerful units in the game and can deal with practically anything you equip them up against.Anyway good luck with them if you decide to do an all bike army or something like Ravenwing .
Problem with ravenwing (well it aint a problem) is the ability of the Land speeder tornado, which for my money is one of the most efficient killers in the SM list, if I put up RW we are talkinging master in his speeder and as many of those beasts I can fit in, which is excellent, but it isnt a bike army and hence why I ommitted it (actually deleted it) from my first post
Yes i know but my post wasnt actually talking about Ravenwing,sorry for the confusion.The stuff i wrote was just for bikes and bike armies thats why i wasnt mentioning anything about land speeders speeders.
All bike armies work in the same way as any army that uses few, powerful models. It rellies on skill and tactics to win the day. I do play ravenwing and have much experience with bikers. Personally, I wouldnt field an army constituted of solely bikes.
A properly equipped bike squad can deal with any threat from any race. This alone should make a bike army a formidable oponent. And it is, but by the same token, once you have placed all your eggs in one basket, your screwed if the basket breaks.
If you are to do a be swift as the wind army, I would most certainly include other fast/infiltrating/deepstriking units to properly support the bikes. Speeders, as has been mentioned, are fantastic for this. They can keep up with the bikes and stop them from being overwhelmed by large numbers of cheaper models. This is one of the dangers to a bike army. Because of the low model count, and low squad model count, you can easily be outmanned. The best example of this is having 1 or 2 bike squads delayed an entire game by a conscript squad. It does happen and is why support is necessary. Infiltrating units with high firepower, as well as deepstriking units with good counter assault ability are a good addition as well.
Whirlwinds are your best bet for heavy support for an army like this. Because of the amount of melta weaponry bikes can carry, they make excellent tank hunters. Whirlwinds can clear the way to those easily destroyed, high point targets so your bike squads can do their job.
Personally as far as the traight be swiftf as the wind goes, I wouldnt use bike squads as troops. As elites, they are incredibly formidable with furious charge. Scout bikes are indeed an option for the troop section. They are cheaper the normal bikes and have the scout ability witch, when playing missions (with proper deployment rules) can result in a first turn charge. This is the only unit in the SM codex that has this ability. Powerfisted sergeants and melta bombs make them quite deadly on these first turn charges.
The best advice I could give someone who is intending to play an all bike army is to be sure that you are tactically able. An all bike army is something that can be very dangerous if used properly but can also be easy for your oponent to take advantage of. The greates ability of bikers is their ability to fire all their TL bolters, heavy weapon and special weapons (not plasma guns people!) and assault in the same turn. This is what makes up for their low model count. As Cheredanine was saying, white scars were an excellent bike army, although this had more to do with their ability to hit and run. It allowed you to make use of both the shooting and assualt potential of the bikers every round. Now that they have lost this ability, you need to be sure not to get your bike squads bogged down so as to miss out on a shooting phase. This means that if you are going to assault, the assualt needs to be finished by the beginning of your turn. This is why speeders make excellent support for bikes as they can apply their firepower where you need it to make the most of your bike squads.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
Well while I still dont agree that bike armies are very good, I also don't think they're horrible
I've won against good opponents using a silly blood angel bike army, but its not exactly easy to use
My advice is that you should NOT play a bike army if you're a newer player and/or have not had *alot* of game experience. Why? Because it's probably one of the weaker SM armies due to White scars being torn apart and to be honest the Raven Wing was never very good (Their landspeeders are tho)
If you do not understand 40k extremely well then you will lose and you will lose a lot and often quite badly if you play an almost-all bike army. Not to sound harsh, it's just the reality of the situation
1 plasma shot = 32 Vp for your opponent if played poorly and you have less than half the numbers another marine player would have
ill probably use scouts(new plastics will be cool) as the troops and maybe take swift as the wind
ill also probably have commander on a bike too
bikes are not only expensive point wise but cost wise i dont think ill be able to finacally handle an all bike army
*im too young for a job and rely primarly on relatives for cash (my b day is sept 12)
A bike army can still be had on a limited budget if you troll eBay for stuff. Even new boxes are sold cheap, sometimes REALLY cheap. But yeah, bikes are overpriced. Another knock to GW there.Originally Posted by jancz