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After recently getting my hands on some WD, i came across the ChapterApproved artical on Deathwatch KIllteams for Imperial armies (i think WD 305?).
Now I am a big IG purist, but even i am thinking about making up a squad of these bad boys I can always rationalize and say they're for my SMurfs hehe.
Has anyone else thought about adding them to their IG? I think the fact that you can bring a Librarian and some hidden powerfists (not to mention assault heavybolters and 30" bolters! w/ truegrit!!) to the table is just plain bad ass.
yes, those points could get you another platoon... but sometimes you just wanna stomp some Xenos hehe.
Especially after watching that battle report where the Death Watch chewed up like 700 points of 'nids, yeah I've certainly considered it. On the plus side, they're not quite as expensive as Grey Knights, but they're still pretty formidable, cost-wise. But their collection of diverse firepower makes them an interesting unit, and the modelling opportunities definitely appeals to me.
I was planning on taking a unit of them as a countercharge unit. The only problem is that when I give them everything that I want to give them, they end up being like half the points in my army list.
The other option is to make them shooty, but that's what my normal Guardsmen are for so it seems kind of counterproductive to make them shooty. I could just take a couple of those sweet Heavy Bolters that can move and shoot and then make the rest of the squad CC monsters.
I just can't decide! :lol:
Close combat would seem to be the ideal configuration, considering the guard are cheaper and can still generate a massive volume of firepower. Also, good strong close combat troops are a serious deficiency in the Guard list. That said, I'd be hard-pressed to turn down the assault weapon heavy bolters that can punch Strength 5 AP 4 goodness into some foul aliens before the charge and the power fists clobber 'em.
yeah, those HB are like cheap(er) psycannons and you can shoot then assault.Originally Posted by H0urg1ass
I also noticed that you can give the squad more than one Veteran Sgt, that's pretty nasty (multiple hidden powerfists).
Trying to think of a good layout, but the points are shooting up pretty high.
I'd like to have a Librarian and 2 hidden Powerfists and 2 HBs in an 8 man squad... but that's like ~340+pts ! !
its white dwarf 306 but thats besides the point
yeah go ahead with a kill team man its all you
im curretntly debating on one.
they are an hq choice right?
libraian may be good but they are pale in comparison to the awesome might of a grey knight master thought he costs alot. so do the termis but what ever man id say go for it.
yeah make em cc. imperial guard gets enough shooty but not that great of cc options(without taking allies of some sort)
"My troops can eat their belts. But my tanks gotta have gas."
General George S. Patton
"They have a gun called the death arc!They are now my favorite 40k race!"me quoting about the xenarch
The home page of my army
does DWKT take up your mandatory or optional hq slot?
and its in WD 306? ?
mhmhm i think i gotta pick this up.
Originally Posted by Murekhalir
Nope. We still need the "1" Company Command Squad. However, at least we'll use the often forgotten 2nd HQ slot
I like the fact you can give them a Razorback or a Rhino most of all. I'm saving up for some, anyway.
Imperial XIV Corps:
22nd Emperor's Rangers- 0%
291st Catachan- 0%
2nd Naval Regiment- 0%
I played a unit in my 1850 tournament list a few times and, in all games save one, they preformed admirably (in that game, poor deployment allowed them to get charged by a Bloodthirster on turn two, and they were dead by turn three). I realized, however, that with the ~300 pts I was spending on them, I could take 6 GK Termies, and they have been much more effective.