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In the space marine codex the max number of marines in a unit is 10. The crusader holds up to 15 marines. How does this make sense?
Because some armies that can take it (BT, SW, DH) have units that can be up to 20 strong.
Oh, and this topic has been done before. Please search before posting.
No, you won't search before posting...
Negative rep for you.
Last edited by Addoran; September 5th, 2005 at 07:34.
very good addoran;
bad rep from me too.
Von Romanoff :eek:
The Thousand Sons and The Ultramarines face eachother on opposite sides of a battlefield.
Bob: Move the troops into those strategic positions to face the chaos scum!
Magnus: *Eyes glow* You want to move the troops into the minefield.
Bob: *Turns to Sergeant* No, move them into the minefield instead.
Magnus: Heh.(\_/)Originally Posted by
SM Emperor's shadows: Undefeated 15-0-0(the last count as 2 ;) )
SM Lysander Bomb:Undefeated 2-0-0
Yes, let's all give the guy a bad rep because he's a noob.
Thats a bit mean ze_poddle. Maybe he was just joking about the search thing. And who would of ever told him to use the search function? And lets not turn this into a 'repping' contest.
By day he fought with sword and shield.....
By night he fought with pen and parchment.....
He was....The Warrior Poet.......
Fear the ANZAC Clan!!!!!
ORDER OF THE SHADOWY FLAME!!!
Do you have uber micro...????
For your information, the Crusader variant has more internal space free, as it does not have the bulky power storage devices needed for the Lascannons. Therefore it can accomodate more troops. And several chapters can have more than 10 Marines in a fighting unit, Black Templars for one. Also, Terminators count as two standard space marines in transport situations like this, so a crusader can hold 7 Terminators.Originally Posted by zak
I will tell you once again, Zak, search for the answers to your questions before troubling the grown-ups on this forum. Its not at all smart to claim that you 'couldn't be bothered' as you have elsewhere.
Ryan Dancey, Vice President of Wizards of the Coast, believed that TSR failed because of "...a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy." Are you listening, Games Workshop ?