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i'm planning on starting a wh army and these two units really appeal to me but i don't see them discussed much so makes me wonder if they're worthwhile in a wh army.
i can't get to my codex right now but i was thinking of doing something along the line of...
3 combat serv
maybe 6 arco-flagellants
callidus or eversor assassin
2-3 penitant engines
retributors with 4 hb
and as many small sob squads with what i have left to add up some faith points
any thoughts on what i should change? if the penitant engines and arco-flagellants aren't worthwhile than i'll probably put another exorcist (yes i've heard all the talk about those, but i really like those PEs) and switch out the arco-flagellants for either some dominion in a rhino or seraphim
also, are repentia also worth taking...
i'd like an army that's like half stand back and shoot (the sob squads, tribs, and exor)
while the other half charges in once the enemy gets close (hq, assassin, arco, pe)
right now i'm trying for a 1000pt army, maybe later when i go 1500 i'll be able to include all the rest as well
The guy who seems to understand the stats of the game told me that the most effective troop in the army is the sister, with 2 bolter shots per turn for 11 points. He seemed to think that in a 1000 point army, repentia and flagellants were not worth the points (flagellants have 4+ invulnerable save, but only one wound and no ranged for 35(?) points... his feeling was they'd never make it across the field to the opponent).
His basic suggestion was: independent canoness with jump pack, canoness with a retinue, a squad of seraphim and the rest of the 1000 points on sisters, as many as you can field.
Now a surgeon cuts off rotten limbs; and mangy sheep are isolated from the healthy; but a prudent Judge will not consider it safe to bind himself down to one invariable rule in his method of dealing with a prisoner who is endowed with a witch's power of taciturnity, and whose silence he is unable to overcome. For if the sons of darkness were to become accustomed to one general rule they would provide means of evading it as a well-known snare set for their destruction. - Malleus Maleficarum , part III.
Well, if want to use Arc-flagellants or the penitent engines, I think only the Arc-flagellants worthy it, the engines are weak and its rules make it go out of control, you canĀ“t think a battle plan.
DonĀ“t try to hide, i can smell your corruption...
Penitant engines are a mixed bag from what I have seen. You don't have control of them, and heavy weapons and powerfists can make short work of them, let alone a MC. However they are immune to stunning hits, get d6 attacks, and are immune to str 4.
Because of this I think they can be really fun and deadly, but can't be considered reliable.
The arco's I think fit into a very similar catigory. They also get 1d6 powerweapon attacks once triggared, and you can control them until you triggar them. If you work out average wounds they do well point for point in CC against most other specilized CC squads, like Khornites, Striking scorps or Genestealers. However they are few in number, and while durable, they are expencive and start killing themselves. If you can work out a way to deliver them to combat they could rock. Run them up behind a rhino or immolator or some such.
I think both units are powerful, but not really reliable and as such fit more in a fun but useful catagory.
I am here to tell you that Penitent Engines are awesome.
It took me several games to figure out what now seems so apparent to me.
They run straight for the nearest enemy. All you have to do is plan for that. Let 'em charge right in, flaming all the way! Just make sure you have a few other threats; force you opponent to choose between killing the Penitents forst or some other part of your army.
An IG player focused all his heavy firepower on my Penitents. Knocked out one, took the arm off another. One got to CC and wiped out a Vet Squad and a Hvy Weapon sqd. However, the most important thing was he focused so much of his firepower on the PE's that it allowed the rest of my army to close on him.
Poor guy--he rolled a LOT od 'stunned' and 'shaken' results, which don't affect PE's.
"The sword that takes life gives life."
For 80 points i think they're worth it and tho they have to move towards the nearest enemy unit and must also charge if able to, they DO NOT have to charge the closest unit so if the enemy is in range you can charge a different unit than the one you were forced to run towards. The thing to remember is because, like my khornite, they are restricted in their tactical movement, deployement is everything, after that is just rolling die and choosing who gets charged. P.S if possible don't use squadron's as weapons like auto-cannons etc can hurt multiple PE's.
just take any unit you want, it doesnt matter what other people think, just take want to take in 1000points, people here are just here to help you and guide you and give you suggestions, but its your decisions. if you loose learn from your mistakes and make changes.
you can take any of them units, just remeber to have a Hq and 2 troops
Inquisitor Lord with retinue, i recomend a shooting retinue because you need more shooting in army, also make this able to hunt tanks down.
Callidus Assassin, shes one of the best assassin, she can deploy anywhere and can move enemy units 6 inches before first turn and kill independent characters with ++ saves in combat
for troops, take 2 squads of torm troopers with meltas and plasma guns
and 2 pentients
exorcist helps to hunt tanks rest just stand and shoot whle the pentients and acros advance up and kill
Come to the LIGHT!!!!!
I love PEs (Pentiant Engines) for many reasons, althought I have never played them I can see how much they would pwn, I mean, imagine getting 18 DCCW attacks?
Arcos, eh, I'm not a fan, low numbers, high cost, slow movement unitl triggered.
I also LOVE Repentia. I manged to fit 19 in my 1700 pt list, which made me very happy. Repentia need large numbers to help them reach the enemy lines quickly, anything less than 10 won't really cut it IMO.
I use them the same way most players see flaming dreadnaught with an unsure number of attacks. In a bigger game 1500+ my repentias w/ priest are behind the PE.Originally Posted by Montford981
Some units are best used as target of opportunity. You force your opponent to waste the engines or ignore them and let them in CC (not pretty).
As for arco's I don't like anything that could melt by a dice roll. Not plasma weapons and especially not a 35 point model with a max squad size of 6.
Last edited by Burn the witch; September 16th, 2005 at 21:57.
You're mean.Originally Posted by Burn the witch
"The sword that takes life gives life."