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I have two questions about the special characters listed on the uk gw website such as "try again" Bragg and the sniper "mad Larkin"-
1. Can you take them in a non-Tanith army? That would be awesome if you could, especially for the sniper.
2. How do you put them in units- do they have to be attached to something or are they just normal independent characters?
1. imho, it would be kinda lame to just "throw in" Tanith characters in a non-tanish army. Larkins is an awsome character, and personally i feel he's one of the advantages to making/using a Tanith army.
2. i'm pretty sure they're all ICs. that is they can join or work solo...
Well, yeah, but you could always say that he's a sniper guy from whatever home planet your guard is from- it's not like he has any features that couldn't be justified by other guard regiments. I mean, no one ever has a problem with taking Commissar Yarrick in a non-steel legion army or Creed in a non-Cadian army. I thought it would be alright, but I just wanted to see what everyone else thought.
If they are independent characters you can take em all you want.
If you are looking for a fluff way to take them, have a platoon of tanith troops attached to your army for some reason, Gaunt is there visiting your units commander and brought along a platoon of troops.
Larkins and some sniper teams have been attached as spec weapons team to kill enemy commanders etc etc etc
I have a spec weps team of tanith scout/snipers attached to my IG army, used some of the tanith blisters and catchacan snipers for them. Plan on building it up to an entire recon platoon eventually, and have gaunt make special apperances in campaigns
I'm not so sure they're ICs. Note in the entry for Sgt. Mkoll that there are very specific instructions for how he can be used outside of Gaunt's retinue and that these are not repeated for the other characters.
I think the old Gaunt and retinue functioned more like the old Last Chancers, with the fixed list of named personalities. If the old version Gaunt characters were all ICs, you'd have the option of attaching the medic to any squad you like and attaching a standard-equivalent (the bagpipe kid) to any squad you like. This seems a little broken, given that in all other IG lists, the standard is limited to the HQ and the medics to command sections.
Really though they are on the website they are no longer valid characters according to the codex. The full rules are from Chapter Approved 2003 the characters are part of Gaunt's command squad. Only Mknoll can seperate. The entire squad must be taken. Now the sad thing is the FAQ for the new IG codex specificly say the old rules for Guants Ghosts are no longer valid.
Thus if your opponent agrees to play it's fine but you can't use them in any offcial gw tourney or any thing I would suspect.
It is the exact same thing as playing Col Schaeffer's Last Chancers with the old rules. You might find some one who will let you and it's fun but it's even less official than Movie Marines.
Sorry to be the bearer of bad news. I liked all these spec char modeled them and all. I feel the new Codex takes a lot of character out of the guard but at least there are doctorines
Wow- that really really sucks. The only time that they would be useful is if you took them independently (5 toughness three guys with a 5+ save is NOT worth the 260 points) and then to find out that you can't take them at all is an extra kick in the pants. I really wanted to use the sniper... too bad. I completely agree that they took a lot of character out of the guard in the new edition- it prattles on for pages about the equipment and organization of the cadian 8th, but has few "fluff" stories.
Last edited by ^Heavy Support^; September 16th, 2005 at 03:27.
On the other hand why not do us all a favour!
Use the parts you like about tanith for rules and points. Play a few games with oppen minded opponents.
Write the Battle Reports along with the rules you used for say Mad Larnakin. Making new and even better fluff and sumbit it to White Dwarf.
Maybe if we are all lucky they will buy your article you will make 20 lbs and we will all have the rules we like again as chapter approved , You could also submit it to Black Gobbo, or if your Canadian the White Dwarf Supplement.
Sorry to be the bearer of bad news. I used to be a big Elysian Drop Troop Fan but after the new codex came out I wrote them out of the fluff of my army since you couldn't play them any more so I won't be returning to them. My favorite IG rules were Col Schaeffer and (which I hardly use any more) and Cityfight IG.
I agree to much focus on weapons and Cadians and not enough fluff type stuff for all armies.
you know they have a whole line of new Elysians drop trops out now at forge world. And the IG codex has rules and doctrines for you to make drop regiments.
I agree get some people that will allow you to use em and submit battle reports. might get em back into the game later on.
And I really agree, the whole game needs more fluff.
ahh yes sweet forgworld.
They have some very cool models. Actually with all the new Sentinal variants this adds a lot of punch to an all drop troop army. I like a lot of the new models. But at last the 2nd Riverwood Guard ( my old Elysian drop troops ) were annihilated by a Tou enemy.
(we played 40k in a flash campaign and my teams came on one at a time which was perfect for his hammer head to use it's railgun with the ordnance template. It was sad) soon after the rules for the Elysian Drop Troops were written out so fluff wise I decided the 2nd Riverwood Guard regiment would be disbanded. Leaving me with the 1st River Wood Guard, (my 2700 points of Catachan) my 3200 points of the 2nd Harvoes Regiment, 3000 point of my Armored company and 2000 points of Inquisitor Lorthoes army.
Though I may sell my Catachans off as I haven't plaid them in years.
My Current army is the 2nd Harvoes Regiment. Doctorined:
Ratlings - I love any thing that causes pinning, and I got the models real cheap. (good way to use old ratling and Catachan snipers)
Veterans - Having fought in 2 campaigns this seems very fluff like.
(Veterans from the 1st Harvoes campaign were more efficient than new recruits but opted out of the heavier armor that the grenadiers took so they could deploy more quickly grabbing much valued territory)
Grenadiers - adds mobility and survivability with the coolest models. Great for small or large games. (After the 1st Harvoes campaign platoons grabbed the best gear, and developed their skills to the level of a Storm Trooper with out infiltrate and deep stirke)
Drop Troopers - It's free and lets you exploit enemy mistakes. (new recruits to the regiment are trained as drop troop units to exploit enemy mistakes relying on the veterans / grenadiers to do most of the real work)
Close Order Drill -It's free and allows a Platoon Officer with a medal to have Inative 5! (after having fought in to Cityfight campaigns these soldiers have learned to fight back to back and are inspired when close to each other in hand to hand combat)
If I were to drop a Doctrine it would be COD and I may yet if a cool DOC that better suits my army becomes CA. I have many such suggestions dor new doctorines.