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I keep hearing that a common mistake for new IG players is not taking enough firepower and spending too many points needlessly tooling up your squads. I'm wondering is it possible to do it the other way around? For me, IG firepower strength lies in the heavy weapons.. So can I focus too much on fielding as many heavy weapons as I can and just sitting there shooting? What happens when a hammerhead or a Broadside comes along? Well... a broadside can be dealt with a Basilisk I imagine, but a hammerhead?.. The friiggin' submunition round doesn't even scatter (not fair). They'll take out my heavy weapons upport squads with one blow. Any ideas? Do I HAVE to resort to deep striking guys in to try and catch the hammerhead? Or can this still be done with a static firebase?
well... the (im not sure) hammer head is a skimmer.. and i think u can make them crash by glancing them if they move that turn. I would seriously just try to have a squad with a Str 8 + heavy weapon try to flank it and hit it on the side, I know to keep my armor away from it.
Last time I played tau I got lucky on a lascannon and got 6 in the damage chart, so he didnt get to hammer much head at all, but that was that day, I imagine any give sunday could be diff...
Id space my teams apart, put lots of bodies between them, so they cant "select" out my hwt. and I would fire in order
Lowest Str to Highest, thinning out numbers and maybe wreckin so suits, while I await my rolls for tank damage on them... it keeps the dice magic going.. cuz unhappy dice arent very rewarding ya know... (my own superstition)
In all reality, the best thing you can do is really just concentrate your heavy fire on that, its a priority target, and as a guard commander, you should know how crucial your shooting phase will be, ya know?
Good luck, and most importantly, have fun with it...
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youve been legal pwned
I suppose it is possible to spend too many points on heavy weapons.
As for the Hammerhead or the Broadside, it could be done with a static fire base, I would blast away with lascannons and try to take it out that way.
If a Broadside comes along, and wipes out a support squad, then it means you:
a) have too many support squads and not enough heavy weapons in line squads (thus ensuring that it takes the annihilation of a squad to get even one heavy weapon),
b) deployed them with less than perfect lines of sight (giving your opponent line of sight), or
c) just got unlucky
Space your squad members out so that a pie-plate-o-doom doesn't get the entire squad.
Remember - whenever possible, put your heavy weapons in line squads to give them the extra wounds.
How many models and how many points do you field in a game?
......not very easily.Originally Posted by ThePorcupine
AP3 versus +2 save, keep that in mind.
Lets see my list here... 1000 points.
HQ: blah blah blah. with 2 anti tank squads (3 lascannons and 3 missile launchers)
Troops: blah blah blah. 4 squads total. (4 heavy bolters)
Heavy Support: 2 Leman Russ.
I've been told to take out the Russ'. Or at least one. And replace it with a Bassie. I can see the logic behind that. Or maybe I should just take both of them out and put in more and more lascannons or something... In line squad form or support squads form.
maybe put the lascannons in the squads and the h.bolters in a support squad.Originally Posted by ThePorcupine
it will keep the lascannons alive ALLOT longer
Tou players keep there tanks very mobile. Use this to your advantage all you need is ST 7 or better to take out there side or rear armor. Thus what you need is a high concentration of fire.
AutoCannons always work best for me and scare the ell out of my 3 tou friends. 2nd Best weapons are plasma.
Don'g get to psyked out about turn 1 your goal isn't to destroy his tanks it's to prevent them from moving so that turn 2 you blow them up.
Sentinals are great for fighting Tou cheap mobile heavy weapons.
If you read the Designer Notes on tou you will find during test play ST7 Plasma Weapons were the bane of tou. They had to beef up the Tou to compensate.
Thus the best forward IG Infantry Squad would be AutoCannons with Plasma Guns.
Hope this helps.
also, u could try giving the tau player too many options to shoot at. so, have u're heavy weapons (in either infantry squads or anti tank sqauds) and present him with both u're leamn russ's. this sounds kinda stupid and risky, but he can onlt shoot at one. if he blows up one LR, u shott him with ya anti-tank. he shoots u're anti-tank u blow him up. etc etc. i know u're not guaranteed of destroying him, but he has less armour then u and is a skimmer. i would defeinietly though split the heavy weapons into sqauds. it goves u an extra 8 wounds.
As a Tau player, I have issues keeping it alive. No matter how far I move it, there always seems to be a lascannon that'll glance my frontal armour, and blow up the tank. Or, at least take out the gun.
Hammerheads aren't as tough as they're made out to be. They're as tough as a Leman Russ, but that depends on the presence of a Decoy Launcher and constant movement.
Burn the land and boil the sea. You can't take the sky from me.
Member of the Canadian Clan, eh.
Mech Tau Cadre: 2000 points, needs paint and magnets.
Paladins of Avalon (SW):-1500 points, needs paint.
My friend doesn't only use one hammerhead. He busts out the hammerhead and then 2 broadsides and like 4 crisis suits. The 5 railguns are more than enough to take out my armor in like one turn.