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I am a new IG player, with no real games under my belt. Have read a lot of posts, but have a question. Given the IG's acknowledged weakness in CC, is it worth it to have a CC focused HQ? Mounting them in a Chimera and using them to counter attack or take objs seems plausible. Should I take a commisar or try and make a psyker (with force weapon) or tech priest nasty with the honorifica imperialis. Also, clarify this for me: as advisors in the imperial guard, do commisars, psykers, priests, and techpriests count as part of the squad, and therefore are "hidden" in terms of powerfists (more specifically the ability to be singled out in CC) and such? As I understand it, advisors cannot come and go as they please, so they are an integrated/al part of the squad. THanks
Old rules advisors were independant char's all the advantage all the disadvantages. As far as pure grammer they are no longer IC thus they are hidden. GW staffers have said the same to me to. Even so they are to expensive. Best CC methods for guard are not Tech Priests or Commisars to expensive, but cool models.
I always read Ogryn are great - and I believe it. If you don't like the way they look or the use of them for fluff. Simply converts some really tough cc models with unique guns and write on their bases ogryn.
Rough Riders- Very hard to play effectivly but deadly great for killing marines and necrons, fast. Ride them either behind sentinals or tanks until theya are in assult range or keep them back for a counter assult unit. -cool conversion ig with jump packs or on bikes.
Priests - great, attached to any cc intended unit even conscripts. The ultimate use for these guys as Witch Hunger Allies leading zealots! -fluff wise redundant if your use comisars I would only putting both together now a days if they were serving my inquisitor.
Platoon Command Squad with Honorifica Imperialis on the LT. Why, because combine with Close Order Drill he can potentially have Inative 5! A company Command squad doesn't benefit from COD so it's got to be him. Also if his unit get's killed he becomes an indepenant Character. This is my favorite.
Don't forget UK GW website allows Nork Denog again
As far as Honorifica Imperialis on a priest worth it only if you want or need a force weapon. I would reserve this to if I am fighting Nids or a game that is over 2000 points. (actually I use doctorines thus again this would only appear in my witch hunters force)
Don't forget if you take a command squad with 4 flamers odds are if you it play it well you can toast every thing instead of assulting. However I like cityfight rules so you can never use more than one flamer so this is only a tactic I use against nids.
Short answer, No.Originally Posted by Buster Hyman
Long answer. It's simply not worth it. Yes you can make an HQ that actually can work in CC. They may even be able to kill an Tactical squad. However, they'll loose to any enemy dedicated CC unit. And the points you spend (which will be alot) would be better spent elsewhere.
if you want a quick/cheap/effective counter-charger, get RuffRiders w/ Lances. They're one hit wonders, but that one hit is usually all you need to cripple the assaulter squad.
Or if you're really want something powerful, just ally some GKT (GreyKnight Terminators), they cost an arm and a leg and a thumb... but you can't argue that they're not powerful.
Or just do the guardy thing and spend those points on more firepower
To: Major Tesla
Subject: Battle of Rivermoon Loyola first Chaos Tain encounter.
From: SGJ JJ
I still remember the day that fool harted Inquisitor acused my matrol squad of being tainted by corruptions.
It was back in the day when I was the NCO (SGT) of an armored 1st Patrol. We secured the objective, but in doing so our chimera got stuck in the river bank. Seeing the approaching Grey Nights moving on our position under cover of night, I ordered my men out of the chimera. There forces lances would rip through our Chimera. They opened fire but my men fallowed my lead and ran for the bank four of my men were hit but my the emperors will our flak jackets protected us. I ordered my men through down your guns, take hold of your flash lights and wiat until you see the whites of their eyes; then turn the lights on shine it in their eyes and scream like never before. The grey nights caustesly moved forwared 1/6th normal movment but they were close enough. I grabbed my light charged forward blinding at least two of them and my men fallowed. Screaming "May the light of the emperor shine upon you"
The grey nights blinded by the lights, and scared by our fierce cry's, dropped their force lances and stubled upon them severing themselves in two. Three knights fell this way; and the inquisitor surrendered. Thus we were able to purge a heretical Inquisitor and his retinue me, an Nco and his 9 men.
TRUE BATTLE REPOORT. - AND YES THAT IS THE WAR CRY OF THE DAIMON PROPHET BRIGADE.
does that have NAYTHING to do with this question??????? anywho guard are bad at cc (a few exceptions) so its best to avoid it if a squad dies its eighty points (ish) use rough riders, or ogryns as counter charge units dont bother with upgrading useless things to be better.
And that's why you gotta love guard (from an SM's point of view).Originally Posted by Nikola Tesla
Back on topic, the consensus is generally no.
Why? Because the role of most guard HQs is really to provide LD from their Vox system. If you are tooling them up for close combat, it means you actually have to get into close combat. This is firstly dangerous, as you've risked your troops in an encounter they won't win against any other army's HQ choice. Secondly the points cost for it will be exorbitantly expensive, you could have a lot of points left over better spend on more firepower.
So generally your spending a lot of points on a unit that any Daemon Prince/Hive Tyrant/Command Squad/Striking Scorpions/Grey Knights/anything remotely CC will probably still breeze though.
My answer is maybe. An HSO with power weapon, Carapace, Commissar with fist, carapace, and if you really want to buck the trend, give them each a Refractor Field, add a coupld of Melta Guns and you have a decent CC squad that is not designed to take out the Death Company and Chaplain, it is not designed to take Wyches or The Grey Knight Grandmaster and retinue, but it as a great squad for Infiltators, Tach squads, etc. You do it for a purpose, and know that it isn't going to go against the best CC enemies have, but they can have a purpose. You just can't use that squad for leadership anymore, and that is somthing to consider. I had this same squad kill off 6 bikes, and not take a wound the other day (other than the meat)
Another option, is to have an Inquisitor and Assassin in your army. An Eversor assassin, can accomplish the same trick with less points, and you can add the Inquisitor tooled up to say a Grenadier squad for some added cc punch.
There a couple of ways to give us a CC squad, the HQ is one option, probably not the best.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I have a close combat HQ, tech priest has the honorifica, I don't really like it I 'm going to switch it out for a more shooty based one. The close combat HQ sometime works, the best thing they've done is kill a squad of striking scorpins, but most times they just get shot off when they're about to do something.
I suggest to get a cheap one so you can bulk up one troop and tanks.
Tricking the squad out with assault weapons is far more effective and cheaper. If you have an HI'ed out psyker with a force weapon and the squad never gets used in counterassault, that's a lot of wasted points. If you give the same command section 3 or 4 Meltas or GLs, they can shoot as well as counterassault. 3 or 4 Flamers are cheap, but they limit the unit strictly to counterassault purposes.