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I am planning on starting a raven guard army but there are a few things that i need clarified.
First can you have a lighting claw and jump pack hq squad? Becuase i do not want shirke but i want an lighting claw and jump pack hq squad.
Second can i field a Chaplain with a jump pack and dual lighting claws?
Third what would be the point cost of a lighting claw and hq squad marine?
okay thanks for clearing that up. But the copyright thing arent the names copy right too so we cant say space marines can we?
well, idk about any of that, but Ravenguard are pretty cool, i like their bits of fluff, though painting that little raven seems like a pain >_<
This night is wild, so cold and dull, these hearts they race from self control
Carpe Noctem (because Diem is too bright)
Blood Angels Wins:6-Draws:0-Losses:5...apparently i'm doing decently for a guy who randomly charges into certain oblivion
Where's the transfer sheet? I haven't gotten sm in a while, so I didn't know there was RG transfers...
Anyways, you can potentially upgrade the vet sarge, champion, standard bearer, and apothicary to have lc and jump packs. The only problem I see is that I think you still need one more guy. Plus its expensive as hell. While it is pretty cool, its not worth it.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
And that one other guy completely negates the effects of the Jump Packs on the rest of the squad.Originally Posted by Phalanx
Let me dig up a search on GW to see if I can find the transfers...
Ah, well. Can't find it, but I know I saw 'em around somewhere.