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I have a question about the cultex assasin, because if I'm right I think he's far underrated for a Grey knight army.
I I understand correctly the cultex assasin's gun shoots 2 times, pluss one for evey psyker within 12" of him. (or is that just +1 if there is any psykers near him this is the part I'm not sure about.) If that is the case however a cultex assasin can shoot 2 + # of justicaors/brother captains/grandmasters there is within 12 inches of him. that could easily turn into 6 or more shots and at the guns stats that quickly turns into a lot of hurt. (wounding Marines on 3's punching through any armor.)
The normal drawbacks of lowering leadership to 7 seems trivial for fearless troops. And I don't think he can make fearless psykers make a leadership save and run.
This would require marching your grey knights in a phalanx, but my friend who plays grey knights(we thought of this together) usually does this anyway to concentrate his fire on danderous targets to reduce chances of retaliation.
I don't play DH so I wouldn't dream of thinking myself the expert on this so I wanted to ask you all if this would work. Thanks for taking the time to read this post.
The Culexus assassin isn't underrated, just very specialized. It can only really harm psykers, which are a rarity in 40k games. This guy is best used against armies like the thousand sons, where every other model is a psyker.
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But that's my point. The way I read his stats, it's the PRESENCE of psykers that makes him tough. I don't remember anything on the Animus Speculem (or however it's spelled sorry don't have the codex at work) that says it can only hurt psykers. It does get extra shots around them though.
Well in the DH codex it specificly states that justicars, brother captains ect all count as psykers and explicity includes for the purpose of the Cultexes gun. This means if you have a cultex in a Grey Knight army he's getting boosted for EVERY Justicar, brother captain, and grandmaster within 12 inches of him.
The way I read it in a grey knight army he can do the same but kicking that he could do against psykers in general, without the opponent having psykers. have some enemy terminators? he's got a decent chance of whiping out the squad in one shooting phase with enought grey knights around him.
Now if I'm wrong that's alright just let me know (and why) that's why I posted to find out if I read the rules wrong. But the way I see it is the cultex could be used as a short range nasty shooting suprize against even non-psyker heavy enemies.
I'm pretty sure you're correct. The leadership 7 wouldn't bother Grey Knights for morale checks, but for target priority and other leadership-based tests it might cause a problem.
There's an angel on my shoulder, in my hand a sword of gold.
I guess the main problem is still the range. Getting your assassin within 12" of the ennemy while having (lets say) 3 squads of GK within 12" of him puts a lots of valuable minis within a 24" circle. Blast weapons will have a....blast! It seems like a very hard and costly maneuver to acheive for a sigle dubious shot....
I think the best way to use this assassin is still to use ennemy psykers. Against 'nids, I guess it might be invaluable (are all warriors individually synapse!?) as it can basically kill a synapse creature almost every turn.....
Yep, Tyranid Warriors are all synapse creatures and therefore all psykers, and so the Culexus goes berzerk around them and the Eldar's Seer Council. The rule is +1 shot for each psyker if my memory serves me, so thats alot of psyker toasting. The Culexus is good at what he does, since those grenades work nice on big psykers with multiple wounds.
The manuever with the Grey Knights is interesting, but as they said hard to pull off without the opponent seeing it coming, and all to power one dude's gun up.
"Courage is not the absence of fear, it is the conquest of it." -Anon
Ya those are good points on drawbacks: tight formation for blasts, target priority, & short range of the shooting. These things keep him being cheesy used like this.
The way I play, I don't like considering which force I'm playing against when put together my own force. I focus on building a balance force that can take all commer. Because of this won't take anything specificly geared to beat one opponent. It goes against my sense of fair play.
When it comes to assasins the other 3 all have their uses against any army. Admittedly they shine against different armies but they all have thier uses. On the other hand you average army doesn't have a signifigant psyker presence. (they seem to be getting more commen as the new 4th ed codexes come out but I digress. . .) Because of this I felt that it was not a good idea to include a Cultex assasin in an armylist.
However after realizing the powerboost that Cultex's got around grey knights I would now concider them a viable (but not neccisarily the best) option, regardless of the opponent, for a grey knight army.
For me this is all theoredical as I don't actually play GK, but I appreciate the responces and feedback. Who knows maby somebody reading this post will actually try it out. . .
Isn't every Grey Knight a psyker but for measurement purposes you use the GM's, BC's, and Justicar as the key model. NF weapons require a psyker to use them so wouldn't you count every GK within 12" as +1 to the Culexus's attack.
Fluff-wise, yes, every GK is a psyker. For game purposes, only Justicars, GKT BCs, and GK Heroes are count as psykers. See codex pg 20 under Psykers.
Lol. That would be funny if you caused an enemy unit to take 10 ld tests in a turn because a full unit of GK's was within 12" with the right power. Or you could eschew Shooting for the psychic powers that basically replace it.
You know what would really be scary? Yeah. I know that you know that i know that you know that i know what i'm thinking:
War Titans for 40k. Muahahahaha! They'd be like 50,000 points.
(This rambling brought to you by too much Caffiene)
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