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is it just me, or are the assassins rarely used?
on top of that, only the callidus and eversor assasins seem to ever be mentioned. While both are good, i seem to prefer the vindicare assassin over all. the callidus is also very potent, and they represent different ends of the spectrum (callidus is great at melee, vindicare is range-based)
im working out a 1500 point army, and im debating whether or not to take these guys. seem kind of expensive because i could get a small squad of something if i left the assassins out.
then again, i might not take any because i might go for 2 cannonesses...
(btw its my first army, where do i start planning from?)
Indeed, it does seem few army lists (especially WH) incorporate Assassins, but that's easily explained:
For WH: People would rather get more faith points than a single model who only gets a single shot per turn, no matter how good it is.
For DH: People would rather save the points and get more GK/IST than spend the points, again, on a single model who gets a single shot per turn.
However, I'm with you: I love the Vindicare and I'm including one (with a WH Inquisitor Lord) in my FFVIII-themed Imperial Guard army.
yeah... the choice is between almost a whole squad of something or one unit... hmmm...
i'd love to include one in my army, (maybe someday), but as it stands my HQ is a decked out cannoness (jump packs, blessed weapon, inferno pistol, cloak of saint aspira)
and im fielding 2 10-strong seraphim squads (bye bye points!)... im at 1496 points, no room for an inquisitor lord and assassin
i think i'll grab an inquisitor lord and swap it out for the cannoness depending on what kind of mood im in then maybe i can swap my celestians for an assassin
I use vindicare quite successfully when i need their big gun taken out in a hurry. I use eversor against my melee opponents, usually returning it's points worth in a charge. It's fun, and i like to go boom at the end.
Shabooboo Banoon and the Harry Snowcone Think Tank - Live from Adam's Basement. 6/15/03.
I nearly always use the callidus for 1 reason: it completely screws over your opponents plan. Twice. Once with "a word in your ear" (or whatever it's called), and once when she appears next to something that was key to your enemy's strategy and holds them up for at least 2 turns and possibly kills the unit.
She's just so good
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Votewar 40k Mk1- 2nd Place
Votewar FB 1- 1st Place
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And don't forget to move that tank 6" off the board with that move...
LN pretty much summed up everything nicely. 1 sin VS 1 squad... your choice
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I would take the Vindicare if he could use the turbo penetrator round for every shot instead of just once per game. Otherwise he sucks because he only gets 6 shots per game and will only kill what he shoots at less than 50% of the time. Not a very good investment.
The Callidus is a rare rare rare model in the 40k world because it comes with both a tactical element and a fighting element. It can really mess up your opponents plan from turn one and when it appears it doesn't scatter so it can really just pick any squad on the table and say: "I'm going to fuq you up", and then DO it.
Agreed. The Callidus is always taken in any of my WH forces. She nearly always makes her piints worth back. And all my opponents hate her. W00t!I nearly always use the callidus for 1 reason: it completely screws over your opponents plan. Twice. Once with "a word in your ear" (or whatever it's called), and once when she appears next to something that was key to your enemy's strategy and holds them up for at least 2 turns and possibly kills the unit.
I sugest that you re-read the Codex, off the board is NOT in the normal deployment zone.Originally Posted by dymew
"And that, my liege, is how we know the earth to be banana-shaped"