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  1. #1
    Member Cadian7th's Avatar
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    BA's and troop choices?

    Hello all,
    This post Is mainly aimed at any BA players but I'm sure other SM players might have a say on the matter.
    My main query on this post Is basically how do you fill your troops choices for BA's may It be with scouts, static 5/6 man squads, drop podded melta fist combo etc etc. From having a good few games already I'm already a big fan of our scout squads with the setup below they work great with FC., but as for tac set-ups I'm still confused? Ideas I've had are:

    6 Man Las Plasma VetSgt 130
    5 Man Las Vet 105
    10/8 Man melta drop-pod VetSgt PF
    Or possibly a 8 man dev squad with ML's for 215 replacing two of the tacs below? (worth risking??)

    Thing Is I'm having real problems filling my troops up without getting negative comments from other gamers and fellow forum users I.e min maxed naked Vet Sgt see below.
    If anybody can provide me with any advice on the troops In the list or as to alternative options please help!
    I'm probably best posting up my list to give you some Idea as to where my problems lie:

    Wings Of Sanguinius

    H.Q
    Master of Sancity
    Bolt Pistol
    Terminator Honours
    Jump Pack
    Frag
    Bionics
    (252)

    TROOPS :wacko:
    5 x Marines
    Lascannon
    Vet Sgt
    (105)

    TROOPS :wacko:
    5 x Marines
    Lascannon
    Vet Sgt
    (105)

    TROOPS :wacko:
    5 x Marines
    Lascannon
    Vet Sgt
    (105)

    TROOPS :wacko:
    5 x Marines
    Lascannon
    Vet Sgt
    (105)

    TROOPS
    10 x Scouts
    Vet Sgt
    Power Fist
    (15

    TROOPS
    10 x Scouts
    Vet Sgt
    Power Fist
    (15

    FAST ATTACK
    1 x Tornado Speeder
    (80)

    FAST ATTACK
    1 x Tornado Speeder
    (80)

    FAST ATTACK
    1 x Tornado Speeder
    (80)

    HEAVY SUPPORT
    Baal Predator
    Heavy Bolters
    Storm Bolter
    Extra Armour
    (135)

    HEAVY SUPPORT
    Baal Predator
    Heavy Bolters
    Storm Bolter
    Extra Armour
    (135)

    (149 (Min 45 Marines)

    Thanks In advance,

    Cadian7th

    Last edited by Cadian7th; October 4th, 2005 at 15:23.
    FLAME ON!

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  3. #2
    Son of LO Araith's Avatar
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    All your ideas sound fine to me. What you could also do to your Tac-squads is changing some of the lascannons to ML or PC...
    The podding Tac-squad (replacing one of the Scout squads?) would give great support to your DC later in the game.


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

  4. #3
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    I also have a problem with useing my troop choices, scouts are a very good option because they get nice and close. I dont have any drop pods so i cant really use them. The best way i think of useing them is to have 5 of them with a heavy weapon and a naked vet sarge but i also will get complants from people but it is a good way of getting dc and anti tank or personal. and we all know that our tact squads suck in cc right now. so there isnt much point on running up there and expecting to do something.

    hope that helps
    TAU suck, Blood angels rule


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  5. #4
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    Just pointing out, you can have three tornado land speeders as one Fast Atack choice, no need to separate them.
    One good plan might be to free up some points by possibly dropping a baal predator, or even expanding the army to 2000pts, then getting a Terminator Squad and giving one of your Scout Vet's a Teleport Homer. Infiltrate them close to your enemy as you like, then instant Terminators wherever you want them.

  6. #5
    Member Cadian7th's Avatar
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    Thanks for the ideas on tacs keep em coming ,

    Having taken In various views and comments I've come up with the following List below.
    The advantage with this list Is obviously the advantage of having the large assault squad working In tandem with the DC (Y) , also the two Las squads are beefed up with added plasma, losses include a speeder two tac squads and a few novelty Items from the chaplain and the possible decrease of DC.
    Even though I'm doing well with my current list i'm open to change,
    What do you guys think, To min-max, or not to min-max?

    P.S would like to know how other BA players handle the urge for a large DC Its killing ME

    Wings Of Sanguinius

    H.Q
    Chaplain
    Bolt Pistol
    Terminator Honours
    Jump Pack
    Frag
    (232)

    TROOPS
    6 x Marines
    Lascannon
    Plasma
    Vet Sgt
    (130)

    TROOPS
    6 x Marines
    Lascannon
    Plasma
    Vet Sgt
    (130)

    TROOPS
    10 x Scouts
    Vet Sgt
    Power Fist
    (15

    TROOPS
    10 x Scouts
    Vet Sgt
    Power Fist
    (15

    FAST ATTACK
    10 x Assault Marines
    2 x Plasma Pistols
    Vet Sgt
    Power Fist
    (260)

    FAST ATTACK
    1 x Tornado Speeder
    (80)

    FAST ATTACK
    1 x Tornado Speeder
    (80)

    HEAVY SUPPORT
    Baal Predator
    Heavy Bolters
    Storm Bolter
    Extra Armour
    (135)

    HEAVY SUPPORT
    Baal Predator
    Heavy Bolters
    Storm Bolter
    Extra Armour
    (135)

    (149 (Min 47 Marines)
    FLAME ON!

  7. #6
    Son of LO Araith's Avatar
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    How many DC would you have then?

    And what would you think of equipping one of the scout squad with bolters and a heavy bolter for some close support fire?


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

  8. #7
    Member Cadian7th's Avatar
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    With both Lists I'd get 3+D3 automatically from the chaplian, the difference comes In when you start rolling for squads on 4+ I get to choose a Vet with a PF/PW or a squad member for a normal DC marine. Obviously the first list fully maximises the DC (more squads=more DC)
    Regarding fire support I was hoping the speeders and Baals would provide enough small arms fire , I think I'm probably lacking high strength low ap weaponry :wacko: at the moment I'm leaning towards the second list which would usually provide me with a 8-10 DC squad with chaplain which should be sufficent, on average i've been getting 10-13 members which Is probably more than needed?
    Keep the ideas coming,
    Thanks
    Last edited by Cadian7th; October 6th, 2005 at 13:04.
    FLAME ON!

  9. #8
    Senior Member bloodinferno's Avatar
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    .02

    The last list you've posted looks very good. I mean very very good. I understand how you feel with the urges to min-max squads for the max number of DC and the max number of power weapons/fists. However, the DC should not make up most of your army. Even if you get, lets just make up some numbers, 4 DC for the chaplain then get 3 more (1 vet) out of your entire army, the Chaplain still has a squad well worth their points. I personally find the Core of my army (in your army it is very solid) to be more important than the size of the DC.

    One of the first things I learned about the Death Company at Exlibrismortis.org is if that your opponenet does not recognize the DC as much of a threat and neglects them, they will realise their mistake after it is too late. And if they see your DC as a HUGE threat (most people think the DC are invincible and are scared all to hell by their reputation) then they will neglect your army and they will not realise THAT mistake till it is too late.

  10. #9
    LO Zealot Chaosbrynn's Avatar
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    BloodInferno, you will have to remove your link to another Warhammer site in your sig. It is against the rules. All your contact options are disabled, if you do not see this, turn on your contact options, or change your sig, I will begin deleting every one of your posts.
    Mentor of Space Marine Commanders far and wide.

    Efficiency VS Point Cost VS Ease Of Use - Your best bets:

    1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant

    2) 8 man Devastator squad - 4 missile launchers

    3) Land Speeder Tornado - HB + AC

  11. #10
    Son of LO Araith's Avatar
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    8-10 DC must be enough. Especially when combined with the Assault Marines and having close support from the Scouts.

    If you think you lack AP, you could swap one of your Baals for a Destructor or Annihilator.


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

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