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New to LO, and probably already stated, but not willing to sift through 50+ threads and it's good to know.
The Shroud basically makes people shooting at you roll to see if they hit you. If the sum of the 3 dice * 3 is >= range they are at, it's as if it's like normal.
HOWEVER, if they are under, not only is it considered a miss, but they also can't shoot at anything else.
This gives GK a big edge because of their low numbers, any guy taken out is a big deal. Fortunately, Shroud protects troops (esp Termies) for quite a long distance.
I've actually worked out the calculations.
Dice Roll Dist # of ways to get Probability Prob of Miss
3 9" 1 0.00462963 0.46%
4 12" 3 0.013888889 1.85%
5 15" 6 0.027777778 4.63%
6 18" 10 0.046296296 9.26%
7 21" 15 0.069444444 16.20%
8 24" 21 0.097222222 25.93%
9 27" 25 0.115740741 37.50%
10 30" 27 0.125 50.00%
11 33" 27 0.125 62.50%
12 36" 25 0.115740741 74.07%
13 39" 21 0.097222222 83.80%
14 42" 15 0.069444444 90.74%
15 45" 10 0.046296296 95.37%
16 48" 6 0.027777778 98.15%
17 51" 3 0.013888889 99.54%
18 54" 1 0.00462963 100.00%
WHat do all these numbers mean? Well, let's take the deadly Lascannon. It has a range of 48". That means if someone was trying to hit your term at that distance he would need to roll a 16 or higher on the sum of 3 dice. The probabily of that NOT happening is about 95%. That means your squad is pretty safe for quite awhile. In fact, looking at the percentages, at 36" the enemy has about a 75% chance for missing you. 30" is 50%.
Once you get to where the percentages are reasonable, say 24" it's still 25% chance of missing. But what's better is that your Storm bolters can now fire. So against a squad of marines, you get 2 shots for everyone 1 of his (assuming standard bolter fire). This doesn't take into account that he'll miss 24% of the time!
There's also a psycological aspect here. Unless people actively figure out the probabilities themselves, they won't be really sure if their distance has a reasonable chance of hitting or not. He might underestimate and miss you horribly often. Or he may overestimate and not shoot until you are well in range yourself or can start to think assaulting.
Hope this helps all those GK players!
Gak! The spaces didn't get worked out. Oh well, try and interpret as best as you can.
to be honest its only work twice for me and thats was in one game..
I barely ever make my opponents roll for the shrouding...I know I should but I use it as a "your list is cheap, your play is irratating, or you play necrons, now roll dice everytime you want to shoot." But I don't think I have every been affected by it...but at somepoint someone must have missed the roll, I just can't recal it.
Are you sure that math is right? I have played against DH 3 times with my Orks (ALOT of shots) and only ONCE in those 3 games did shrouding prevent me from shooting.
Then again all Ork weapons are Assault not heavy so I tend to run at the enemy while shooting, not hand back 48" away and pop lascannons at them.
It always seemed to me Shrouding did next to nothing.
Man oh man, shrouding as always worked when it comes to my IG.
I guess I'm cursed when it comes to shrouding rolls, but I never seem to make them. Heck, I've had the enemy so close before that I could charge them and I've failed to see them for purposes of shooting. Now that's crazy.
With my wifes Necrons, however, it never seems to effect her. She always makes her rolls and usually mows through Pure GK forces. Now if they bring support, that's another story.
When you DS your Termies and FAGK 12" or so from your enemy, Shrouding has little effect.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Shrouding has helped me. Just look at the brobability chart. Remember, it dosn't and shouldn't help against point blank attacks, but it really does help keep your GKT squad from being picked off by max ranged Plasma Cannons.
Last edited by Grand Master Overcannon; October 16th, 2005 at 16:39.
Where's your Baritone Saxophone?
I have used Shouding effectively against Tau.
With a pure GK army I can outshoot a sit-and-shoot Tau army.
Max out on psycannons in several squads and sit back at 30" or so.
Tau have 50% to fail shrouding
Because of BS 3 they only have a 50% of the remaining shots hitting.
Then after wound rolls and you get armor saves.
Psycannons hit on 3+
wound on 2+
and don't allow armor saves (against firewarriors)
It works great around 30"+
Shorter than 30", Shrouding is nice when it occasionally happens (I once had a person fail a Shrouding roll when I was at 14" away) but don't count on it.