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Just wondering, how do people protect their basilisks? I found that surrounding them with infantry helps protect from deep strikers, but does anyone else have other tactics?
For their price i see them as baits, i know the enemy will come to get them and set my fire lanes on their route. When they shot a couple of rounds and forced the enemy to advance into my fire range their job is done. Remember the basilisk does'nt have to test morale, so you can keep it near the table edges to cover the rear or one side. But what i like more is when i can set one basilisk into difficult terrain, imagine flying infantry\bikes killing themselves in the attempt of reaching it, or 300 pts of terminators teleporting near the basilisk, destroying half their value, then spending the rest of the game entangled in the wood.
I usually use a Russ in conjunction with my Bassie. If I don't have enough cover, my Russ goes in front of the Bassie to block LOS. I also like to have a couple of squads around this area for troop support.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
This is very true. Usually, I don't do too much to cover my artillery either. I figure to get the Bassie, an opponent will either have to come through all the Guardsmen on the table or deep strike. If they want to deep strike, that means that the deep striking units aren't coming in behind my LRs, which is fine, and it also means my Bassie gets to fire undisturbed until the DSers arrive, which is also okay.Originally Posted by Hermann Morr
WEll, being an opponeant, I'd try to use units that can get shots off on the move, hitting targets of little value, as to not attract attention and hop to get close enought to take out the Basilisk.
Units that could work like this are things like Crisis Suits, Cheap-o Bike Squads and the
It is a gamble of a tactic, cause if you decide to shoot at it, chances are it won't survive unless it's expensive points wise.
But heres an odd angle, how would you guys take out a Basalisk? It's worth considering, espesially those who play armies other than Guard, then seeing how you'd do it could help out with a counter.
Usually (since in most games i dont have the points to drop 3 heavy supports in anything less than 2000 points), I'll stick one basilisk as far forward (that is, if it is a cleanse mission) in my deployment zone to keep the enemy's deployment zone as far back as possible. I then have my second basilisk (because I love artillery) in the very back corner, preferably behind a forest or hill. This way i get the most out of indirect fire, and i get a lot more time to shoot the enemy as they advance.
If im really lucky, i'll get the firsts turn, and my bassilisk in the middle of the table will get one shot off before it is demolished.
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
I usually take out other artillery with my own pair of bassies Not the fanciest strategy but since the army I use lacks deep strikers or unoccupied fast attacks (I usually use them for other high-priority targets) it tends to work just fine.
As for protecting the damn things, the people I play against always cringe every turn that it's alive, so rather then drawing fire, I usually try to put them in the corner, admist worst terrain possible, block LOS with my Leman-Russ or something else similar, and then deploy a very spread out squad of guards or a shorthanded platoon of conscripts more preferably as widely as I can to prevent somebody from deep striking in.
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
Originally Posted by Neferata
how does that work? I didn't know that you could actually change the opponents deployment zone with your units.
Some missions have a rule where you have say an 18 inch deployment zone but no unit may be deployed within 24 inches of an enemy unit. So against assaulty armies you use a mobile unit to push them alll back by deploying at the edge (this is assuming you deploy first) of your deployment zone. Then you deploy your other men further back. This way you get even more time to shoot the enemy because you will just retreat the (or in some people's case get it blown up ) mobile unit making the no man's land considerably larger.Originally Posted by tojo
... only triumph could turn pooing his pants into a good thing..
then why use an expensive basilisk for that?