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I'm considering starting a radical army. Well, mostly it's imperial guard with an Inquisitor and some daemonhosts. But I need some help with the HQ. I'd like it to be a cc unit that can charge or counter-charge as necissary. Any suggestions on the set up? Wargear for the Inquisitor/henchmen, pyschic powers etc?
Well I can get 3 acotlyes with power weapons... but I'd just like to hear what other ppl think are good examples of set-ups. I know I cant really have a super-kill-everything-without-breaking-a-sweat unit. I just want something that can dish out a good punch and take a few casualties (in the form of expendable henchmen).Originally Posted by MiketehFox
You might want something like this:
-Daemonhammer, bolt pistol, scourging, artificer armor, icon of the just/refracter field
-power armor, bolt pistols
Familiar or 3
maybe a combat servitor
Because the Lord's normal str. is so low, you probably should give him something that doubles it, like the Daemonhammer or a powerfist (go for the fist unless you know you will be fighting Daemons). Scourging gives him some shooting ability, and the armor for obvious reasons.
Because the lord would be fighting last, you should give people in his retinue things they can fight with at normal Initiative, like cc weapons and pistols on acolytes. If you take 3 acolytes, be sure to take 3 familiars as well, with the different armor rules in 4th ed., they would take at least 3 of the wounds before they even have to be allocated to any one else. It essentially gives the entire retinue 3 extra wounds.
1500 years ago everybody knew the Earth was the center of the Universe
500 years ago everybody knew the world was flat
5 minutes ago you knew humans were alone on the planet
Imagine what you'll know tomorrow
-Daemonhammer, bolt pistol, scourging, artificer armor, icon of the just, emperor's tarot.
Quick note: I'm trusting you on the artificer armour but the downloaded codex I have is missing a page. What does the artificer armor do?
-power armor, powerswords.
3 Combat Servitors.
(The next few will obviously be the 1st casualties)
Rhino w/ smoke launchers and extra armor.
Downloaded Codex?!Originally Posted by numberofthebeastxxx
Yes, I must confess I'm too cheap to go out and buy the real one. It's a photoshop file of the scanned codex. You can obtain ti if you have a file sharing program.Originally Posted by IbramGaunt
Any comments about the topic at hand?
I'll send you a mesage because when I downloaded it it was missing page 16
EDIT: THere, you should check your email now
Last edited by Gimmers; November 6th, 2005 at 18:37.
Why bother with a powerfist? Get a thunderhammer - it's fluffier and, because of said fluff, is cheaper than normal, costing just as much as a powerfist.
For the acolytes, to the best of my knowledge you can't give them both power armor and power weapons as this exceeds the number of points they are allowed to spend on gear from the armory. If you're using them simply as extra wounds for your Inquisitor, I would give them either Artificer armor or a Storm Shield.
What do you mean? I have a daemonhammer (which is a thunderhammer). And combat servitors can't have thunderhammers, just powerfists, I thought.Originally Posted by FunkyEntropy
Your right I can't take powerweapons and powerarmour. I was thinking power weapons and carpace armour, which can only be done with witch hunter henchmen!!! What's the deal with that? Power weapons are only 10pts in the With Hunter armoury! Whats the deal?! :cry: This essentially makes witch hunter acolytes better than their daemonhunter counterparts.