DH Allies - IG or WH? - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 3 123 LastLast
Results 1 to 10 of 28
  1. #1
    Senior Member
    Join Date
    Jun 2005
    Location
    Scotch Plains, NJ, USA
    Age
    46
    Posts
    953
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    40 (x2)

    DH Allies - IG or WH?

    I have searched for this topic and have come up wanting. So if this is a duplicate please provide links to where I can get some ideas?

    I have about 2000 points of IG and DH models. I have played IG with DH allies in the past. Basicaly an IG command squad with heavy support squads and two units of troops with lascannons. I field as many GKs as possible. This works out to be about 50% IG and 50% DH with around 15 heavy weapons and three units of GKs. This has worked a bit but since everyone is a footslogger my army seriously lacks mobility.

    I've been looking at the WH codex for a while and was wondering if anyone has had experience playing either DH + WH or WH + DH. Would they offer me the mobility I require? Do they make a good combo? What units do you suggest?

    I really love the idea of women in power armor....

    Oh yeah, I also hate tanks (except the Necron Monolith) so don't even mention them please.

    I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    durus Diggums Hammer's Avatar
    Join Date
    Oct 2004
    Location
    Victoria B.C
    Posts
    2,578
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    178 (x7)

    I think the problem with WH's, is that they don't give you the long range fire-support that IG do. Yes they give you some tougher troops up front, but GK already have that.

    The only thing that I think is good to take with from a WH army in a Grey Knight one, is Seraphim:w00t: . These lovely ladies can give you mobility, and a can kill lots of different types of targets. Exorcists are another thing, but you can't take them in a GK army, and you don't want tanks.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

  4. #3
    The Orange Grey Knight MiketehFox's Avatar
    Join Date
    Feb 2005
    Location
    Kelowna, BC, Canada
    Age
    28
    Posts
    3,830
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    196 (x8)

    Plus, the SoB are very ecomonic, they are quite cheap for what they can get. A Good SoB squad in a Rhino will cost around 210 pts.

    You can do a 3 way army.

    Using the SoB as the parent army, due to thier Economical value, induct some guard, I sujest Armored Fist squads as they can be very useful, and mobile. then get a squad of GKTs of teleporting PAGKs, this can give you a very fast army, but it should ionly be attempted at 1500+pts (prefeably higher than 1500, but it can work.)

    If this doesn't fit you let me know and well work it out.

    Mike

  5. #4
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    Don't like tanks? And you play Imperial Guard? I'm intrigued.

    You really MUST get a unit of Seraphim. In my opinion, this is the best assault squad in the game. Fast! Very fast. Equip 'em with 2 hand flamers and a veteran superior with a plasma pistol and power weapon and watch them mow down troops.

    If you don't consider Rhinos tanks, Sisters of Battle are great and relatively cheap.

    Consider a unit of Celstians mounted in an Immolator, which is essentally a wickedly-armed Rhino, no matter what you put on it. (Don't take a Dominon squad; the Fast Attack slot is better used by Seraphim.)

  6. #5
    The Orange Grey Knight MiketehFox's Avatar
    Join Date
    Feb 2005
    Location
    Kelowna, BC, Canada
    Age
    28
    Posts
    3,830
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    196 (x8)

    So your saying you'd rather have 2 flamer templates over 6? one of which is a TL Heavy Flamer? Add in Divine Guidance and WAMMO, they could have lost a squad!

    But I'm finding that Seraphim just aren't very deadly in general, yes thier shooting is acurate, but short ranged, the VSS is the only model who is truely effective at CC, course, I like my Dominion idea

    Mike

  7. #6
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    Quote Originally Posted by MiketehFox
    So your saying you'd rather have 2 flamer templates over 6? one of which is a TL Heavy Flamer? Add in Divine Guidance and WAMMO, they could have lost a squad!

    But I'm finding that Seraphim just aren't very deadly in general, yes thier shooting is acurate, but short ranged, the VSS is the only model who is truely effective at CC, course, I like my Dominion idea
    Maybe it's just the way I play. But I find that a small squad -- even only 6 strong, which is pretty cheap -- can get in the enemy's face faster than any any transport can get them there. And once there, not only do they shoot up everything -- all is twin-linked -- but the assault that immediately follows is brutal. Each regular Seraphim model gets 3 attacks while the vet with that power weapon gets 4. That's a lot of punishment, and I haven't seen it fail me too often. But if it does, you hit and run and repeat the procedure. Two shoot/assaults from my Seraphim have never failed to obliterate anything I put them against.

    Once, on a foolish lark, I even took them up against my friend's Ork Warboss, Nob retinue, and a Killa Kan. I was outnumbered, outmuscled, and certainly was up against at least twice the points value. But because I could hop the Seraphim through cover, they never got a shot off against me, and when I first came in, there was nothing left except the Warboss and Kan. (I invoked the power where their initiative goes up by 2, to ensure that I attacked in CC before those Orks! All told, I inflicted 12 wounds in that shoot/assault.) I lost three Seraphim, but they jumped away at the end of the assault back into cover, then came back next round and that was the end of the Warboss and Kan.

    I think Seraphim really are that much more useful than Dominions.
    Last edited by number6; November 8th, 2005 at 19:50.

  8. #7
    Senior Member
    Join Date
    Jun 2005
    Location
    Scotch Plains, NJ, USA
    Age
    46
    Posts
    953
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    40 (x2)

    Let me clarify: I do not play IG, I play DH and needed some long-range firepower. The only real effective way to do this was to make an IG force (for the command support squads) and ally DH. But, I don't care for IG because they have no armor and a BS of 3. I also hate the idea of painting 50+ models of IG. But they do provide heavy weapons for my DH force.

    I was thinking SoB could give me a middle-road option and having armor-clad women to paint seemed fun. But from what you are telling me and what I've read on the forum about them (I do not own the codex) they won't provide everything that I need.

    I like the idea of Seraphim as this will help with some of my mobility problems. But it still seems as if I would require IG to provide heavy support. I love the idea of bringing 14+ heavy weapons onto the field in addition to my GKs so I guess I'm stuck painting IG after all. I wish inducted IG could include a command squad so I could just bring along the heavy weapons without the need for the 2 troop choices. Then I could effectively mix all three into a single force.

    BTW, the reason I hate tanks is they always get shot out from under me on the first turn so I've never seen them worth their points (unless it's the Necron Monolith).

    Thanks for the info guys.
    I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.

  9. #8
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    Since you are eschewing tanks, it seems likely you're not using your heavy support slots much. Is there any reason you can't/don't want to fill those heavy supports with GK Dreadnoughts kitted out with the twin-linked lascannon/missile launcher combo? In larger games, and for only 435 points (if you also get extra armor), you could have three of them!

  10. #9
    Member
    Join Date
    Aug 2004
    Location
    Natchez, MS
    Age
    32
    Posts
    63
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    Quote Originally Posted by MiketehFox
    Plus, the SoB are very ecomonic, they are quite cheap for what they can get. A Good SoB squad in a Rhino will cost around 210 pts.

    You can do a 3 way army.

    Using the SoB as the parent army, due to thier Economical value, induct some guard, I sujest Armored Fist squads as they can be very useful, and mobile. then get a squad of GKTs of teleporting PAGKs, this can give you a very fast army, but it should ionly be attempted at 1500+pts (prefeably higher than 1500, but it can work.)

    If this doesn't fit you let me know and well work it out.

    Mike
    Hmm, no. You can only use allies from one list at a time. Though that might change when Xeno Hunters come out, I believe we'll be able to combine all 3 army lists of the Inquisition, but don't quote me on it.

    As far as WH allies, Seraphim are fantastic. They might not have long range weapons, but they're fast, which I find even more valuable. They are great tank busters, plus they grant you the always wonderful Faith points. Personally, the only time I would ever take IG in a DH force is when I wanted a Leman Russ or some Rough Riders. But even Rough Riders aren't that helpful in a GK heavy army considering GK's are already beasts in CC. A Leman Russ on the other hand is amazing, especially with the ability to take Improved Comms. Improved Comms = Safer DS'ing GK goodness.

    I can understand your dismay for tanks, but think about it this way. If your opponent spends a turn concentrating on them, that leaves the rest of your force able to surge forward. Which in a essence is worth it's points. And if nothing else, there's always Dreadnoughts which can lay down heavy fire from afar with Lascannons and Missile Launchers.

    p.s. - Don't forget GK Dreads have a little ability called the Shrouding.
    Last edited by Ioregnak; November 8th, 2005 at 23:15.

  11. #10
    durus Diggums Hammer's Avatar
    Join Date
    Oct 2004
    Location
    Victoria B.C
    Posts
    2,578
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    178 (x7)

    As far as tanks go, I either think you play with a lot, or none. A lone (or two) Dread will gather all the enemy AT fire, which means dead Dreads fast (DDF). If you have Landraider or a Leman Russ to absorb (hopfully) some AT fire for a few rounds, then your Dreads, Rhino's and Chimeras have a great chance of lasting.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

+ Reply to Thread
Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts