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Simple question really how do all you guard players out there go about grabbing/holding objectives.
I suppose the thing Is with guard It's easy to outgun any of our opponents to submission with our tanks and HW's but without that tactical flexibility for objectives were done for :cry:
I suppose there are many options out there I would just like to know how other guard players go about playing missions like take and hold,recon and secure and control.
Obviously with the static nature of guard I'm hoping this thread might bounce up some Innovative Ideas/tactics, because to be honest with you I struggle In this area playing a succesfull but majorly static force (
So how do you get yours?
Last edited by Cadian7th; November 11th, 2005 at 15:38.
getting is easey - it is holding that is the complete swine, any single unit, including stormies, in a transport will fall to aserious assault, you either double up or you are stuffed if you try that approach.
Sentinals are reasonable too, but again they wont hold it. I rahter go for the "so what?" approach - if my opponent wants to dither about under my guns trying to capture objectives and sit on them, fine! it just means more chances to shoot him, most opponents are so intimidated they ignore the objectives and go for the throat.
Accordingly late rushes with whatever you still have mobile is robably the best approach
I try to escape from monotonous gunlines, especially in missions that suggest it.
Of course, it is very important to dedicate a large portion of your army to stationary firing squads, I usually do about 60%. The other 40 I spend on rough riders ( I love them :rolleyes: ), and conscripts, to take the bullets meant for my cavalry. Chimera's are also a good way to shuttle troops around, but generally I just pave the way with lasfire and conscript bodies and slowly advance behind them.
I've got a fluff-based guard army that is mostly immobile. I do have 2 hellhounds that make very good objective takers, and I've used them more than once to do so.
Generally though, to take my objectives, I set up firing lines, and once my enemy's army has been effectively turned into swiss cheese, I move my men forward. (I find that my command squads are fairly decent at objective taking).
In some games, it has gotten to the point where I have caused so much damage to my enemy that he has no scoring units, and regardless of it I have a unit near the objective, I win through victory points anyways.
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
I tend to move my force slowly towards the objective, let my enemy have it for a few turns, weaken them as I progress closer, then take it in a mass assault.
"Life moves pretty fast. If you don't stop and look around once in a while, you could miss it."
Drop troopers can be effective ways of taking objectives. The randimization of which turn they come in on sometimes messes things up, but the majority of the time I'm able to hold an objective for several turns with the drop troopers who come in early or drop in on un-taken objectives with late drop troopers.
Other more reliable ways to take objectives that I've found work:
-Large mass of conscripts that advance towards objectives each turn.
As a proponent of mobile Grenadiers, I usually have no problem reaching/taking objectives, unless I am getting creamed!
Generally I agree with Cheradanine, I just pound the snot out of my opponent, and then what ever I have at the end that can move I will, but unless it is a Cleanse mission, I don't really worry about it.
Infiltrating Vet Squads is another good one for Cleanse, but usually not for other missions.
Tank heavy Armies have a definate advantage over static troop based IG armies.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I have a list I'm working on perfecting as much as I can before opening it up to the rigors of this forum, and it basically goes with a lot of storm troopers and rough riders. easily defencible positions I will put a storm trooper squad on top of and then use other squads to shoot anything that comes too close. another way is to use rough riders backed up with storm trooper fire push the enemy back, and then after the dirty work is done I actually retreat to the objective. yet another option for those of you who go tank heavy is to basically make sure that as many spots as possible are within ordinance blast range, and keep a couple of squads within rapid fire range aof anyone who tries to take that objective. keeps them off pretty well. hell hounds, where to begin? this thing is threatening and scary, 24" inferno cannon tends to keep enemies at a safe distance until they are good and ready, by which time you should be ready too! then, when they have made all their changes to attack the hell hound, you just take all the objectives that they left. easy and it works.
For claiming objectives I use either DSing troops or 2 Lemans that each support one or two platoons. Charge forward with the battlecannons providing support and as you claim quarters leave the wounded squads behind to defend. For skirmishers take a squad or 2 of sentinels with autocannons to skirt around the enemy and harass them until the infantry and armor arrives.