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The general consensus on the forum, kinda all topics thrown into one, for ease and all that.
Generally speaking you want a Chaplain with a jump pack and an assault squad.
Command squads aren't really worth it, but look good.
Never take a power fist on an IC.
No one uses librarians.
Never use flamers.
Never take a heavy weapon in a tactical squad that's going to move anywhere.
No one likes Ultramarines.
Assault Termies are rubbish.
That's what I've picked up from reading what a lot of you say on here...is that about right?
I can't say I've seen it all but I live for the things that keep me hollow.
Youve pretty mcuh got it on the moeny except the bit about librarians, flamers and command squads.
Librariens are used, but have specific jobs. They are your best bet to counter psyckers, add to terminator command squads and deal with other HQ units.
Command squads have their purposes. Want to drop pod your HQ, only way to have a squad with him is through a command squad. Need a skill for your HQ, again, gonna need a command squad. Cant take devastators? Command squads get 2 heavy weapons.
Flamers are pretty useless on models that move 6" a turn. HOwever, on bike squad and assualt squads they are great. When dealing with hordes or sqauds that have very high numbers (IG, kroot, consripts, gaunts, etc...) flamers on models that move 12" are a godsend.
Last edited by Chaosbrynn; November 15th, 2005 at 17:20.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
That bit on no one liking ultras is rubbish as well. I for one hate them but there are some who do like them and play them. Ultras are frowned upon because they arre vanilla marines who seem capable of more than the average impossible for the space marines. That and its pretty damn hard to take on the role of equal in every single area as far as combat is concerned...
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
You can probably add a few things to that list as well. say...
Rhinos are death coffins
never use gun servitors
veterans aren't worth it
at least that seems to be the general consensus.
"You challenge me knowing that I am Xiahou Dun!?"
A librarian is generally reserved for killing something particularly scary...Like A DP. They also happen to be the only thing I like about SM compared to CSM
Lib + familiar + Command squad (minimal) + Furious charge is pretty scary....Str5 I7 is nothing to scoff at. Sure, that DP can dish out pain....but if you wound him one time you have a pretty good chance of killing him outright.
Vs horde armies with low LD (Guard come to mind) you can use fear of the dark and a bike to make their day worse.
Vs Marines you can always slap on veil of time and re-roll failed things to ensure more dead marines per swing...etc
I wouldnt count on a Librarian taking down a DP. Your chances are very unlikely. The best way to take down DP is to shoot the hell outa him with high strength low ap weapons.
I think youve got some things right and some things wrong.
Ultras are one of the,if not the most popular Space Marine armies, if not 40k. They are often the first army people play when entering the hobby.
Yeah Command Squads arent really worth it IMO either.Yeah they can have their uses but i dont really find that many.But hey as you said they are really cool to make and convert.
Assault termies arent exactly rubbish but they are pretty hard to use and arent as good and flexible as regular termies.And if you want them to last then you need them to have a Landraider for transport, which makes them an expensive choice.
Flamers are a pretty good choice at taking out low T things that come in numbers(nids,IG etc...).And you need to get in close to be able to use them which is difficult sometimes.
Chaosbrynn has covered libbys.They are good,but specialised.
I play Space Wolves and feel that a librarian is an essential addition to the force.
Being able to charge into CC while being in cover and thus striking first is a godsend. To good an advantage to ignore.
another general consensus is to never take lascannons in your devastator squads because they are way too expensive and 4 missile lauchers can do the job pretty wel too.
DonÂ´t mess with the dicegod
Ass termies can be extremly lethal (4 attacks on the charge, re-roll wounds and no saves), it's just getting them into combat that is the major issue.
One of the best assault units you can have, but sometimes you may not want to be so assault based, but either way a chaplain is a good choice.Originally Posted by distortiondaveThey have their uses, but often times a tactical squad could do similar, or an assault squad would be better. In both of those cases the character is free to leave the squad at anytime if need be, not so with a retinue. The exception to this is the Librarian+4 terminator command squad (two assault cannons) with a drop pod.Originally Posted by distortiondaveYep it wastes their high iniative. Though it can possibly be an option against certain dark eldar army builds, but often times you're better off with a simple power weapon or something of that nature.Originally Posted by distortiondaveLibrarians are generally expensive and more difficult to use than say a chaplain so they often times lose out. Librarians can be really useful and worth it, they just are harder to a hang of mostly. In my opinion it's the best HQ option you can take against Eldar, psychic hood will annoy those farseers to no end.Originally Posted by distortiondaveYep, don't take them on infantry. Read the flamer tactica for when it's good to use them.Originally Posted by distortiondaveYep, if you move you can't shoot it and that means you wasted the points, though sometimes a heavy bolter is a possible exception because it's so cheap, but you still shouldn't be moving.Originally Posted by distortiondaveThere's nothing wrong with them, but a lot of us prefer to use the traits to make a chapter that suits our play style.Originally Posted by distortiondaveThey can be good, but they're very hard to use and taking a squad of them almost always means taking a land raider of some sort, making it an expensive option.Originally Posted by distortiondave
I can read now!