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Is it worth having lascannons in a dev squad or is the point cost too high to make it worthwhile? I was thinking of fielding an 8-man dev squad with 2LC and 2ML and giving them the Tank Hunter skill. Worth the points for those Str 10 hits or just be happy with 4MLs hitting at the LCs strength?
Personally id go with ML's. I dont find the extra points worth it for lascannons.
Secondly, compare the price of a lascannon in a tactical squad to the price in a devastator squad. Get the point?
If you REALLY need those strength 10 shots, then go for it, but the only reason I can think of where they would be necessary is if you fight a plethora of ar14 vehicles. As AR 14 vehciels are so damn expensive, you generally only see 1 or at most 2 in a list so strength 9 or even 8 weaponry can do it.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
I've used lascannons with tank hunter in havoc squads - it's expensive overkill. You're usually wasting a load of those lascannons anyway, so missile launchers give your some versatility.
Leave lascannons to tanks and tactical squads, where there is less firepower to "waste" if it does its job .
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
If your regularly fighting necrons take it Monoliths can destroy you man. Its one of the most flexible thing I ve ever seen and can destroy your tactics the 1 point higher str than the ML is worth it.
"They shall all taste OBLIVION!,.....which tastes like Red Bull, which is disgusting."
i agree, monoliths can really hurt your army. the only time ive played against necrons was with my Guard, and boy, that living armor rule completely ruined my melta guns..... if you only have one devastator squad i'd spring for the points against one of these things. against other armies, i would stick with ML because you should have a few other things to destroy tanks. if, some how, your 4 strength 9 missiles don't kill something, you need some new dice .
Go with the missile launchers for the devastator squad. Lascannons are really expensive for devastators they're much better off in a 5 man tactical squad or two, or even on dread, but the tactical squads would be less likely to die.
I can read now!
Don't forget that Tank Hunters doesn't work against the lith either so you'll need 6's to glance with MLs.Originally Posted by Cypher_Redeemed
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
An 8 man Devastator squad with 4 Lascannons costs 260 pts.
An 8 man Devastator squad with 4 Missile launchers costs 200 pts.
When you take into consideration that 1/3 of the shots will miss, the MLs don't waste as many points.
Against Liths, the lith could easily wipe out the Dev squad, so if you choose Lascannons, that's 260 points wasted. Or 200 with MLs.
Now, against crons, these devvies should be focused on killing Necron units. Both weapons hit and wound necrons on 3+/2+.
Against SM, you are better off leaving bikers and assault cannons to deal with armour 14, and against armour 11 or less, the 60 points for Lascannons becomes somewhat useless. Or, since most SM powergamer lists don't have many vehicles, you should be shooting tacical marines. Both weapons perform equally well here as well.
Finally, against swarm armies, the frag missiles will kill mre than the lascannons.
Now for the confusing part.
Consider that in dev squads, the ratio of points for Missile launcher to Lascannon is 4/7 instead of 2/3, as in Tactical squads. That's effectively another 1/7 points more in proportion (to what it would be in Tactical squads) if you get lascannons in dev squads. Also, consider that in dev squads, a missile launcher is twice as much as it costs in tactical squads, but a lascannon is more than twice the cost than it would be in tactical squads.
Against crons i dont mean to make fun of any of your tactics, but you are all fools. Always work toward phase out. If he is using one or if he is really ballsy 2 then he has that many less necrons to destroy. Use fast units that can deal out ap 3 or strenght 8 hits or rending. This will cause him casualties that he probably wont recover from and this is the only time i recomend a tooled up vet squad and get it into cc with the unit that contains his lord. Dont take lascannons and dont take the skill it is useless dont worry about the monolith until the particle whip comes to play and then just avoid it or focuse enough firepower to take it out in one turn. Work towards killing 75% of his "necron" models
Just kidding about the fools part making fun
On topic i recomend that u use rocket launchers. But I like to use devastators for heavy bolters and small tactical squads for missle launchers. This is my approach though
Last edited by Deek; November 16th, 2005 at 03:22.
What do you usually fight against? That usually dictates what you should take. Strength 10 hits sounds good on paper, but it's overkill against infantry (unless you're using a vindicator ), and it's either going to take out the armor fast or do a lot of nothing.
If something is really that big of an issue that you think you need a lot of lascannons to kill it, you might be better off ignoring it. If you really think you need anti armor go with missile launchers in the devastator squad and lascannons in the tactical squads. Missile launchers are less likely to glance/penetrate a vehicle but firing them in a group makes up for it. Lascannons are more likely to penetrate or glance a vehicle, and I find it's better to fire them individually, allowing you to focus on different targets if need be, and that way you don't have 3 lascannon guys standing around because you destroyed it on the first shot.
I can read now!