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whata and orbital strike and how does it work. i heard it from my friend who plays DH and i freaked out!!!! pls help
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Orbital Strike is an ordnance-template weapon with very high Str that the Daemonhunters and Witch Hunters can take as a Heavy Support choice. It has no model to represent it, as the Strike represents ships in orbit shooting into the battle.
It can be either really devastating or really pathetic. Personally I think it's a waste of points for a reserve weapon that scatters. That and the possibility of killing your own troops really stinks. The only armies it is good against are Tau and IG as their heavy units just sit back and fire away. Mobile armies can simply move away from the terrain and make the strike useless.
IMO you're better off spending the points elsewhere.
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
Not necessarily. Because you lock it to a piece of terrain before the battle, most of its effectiveness comes from your placement. Choosing a large forest, for example, lets you drop the blast on any part of the forest, potentially putting a very large area under threat. Scatter rolls do make it a somewhat random effect though.Originally Posted by LordCreampuff
A powerful tactic is to lock it on to a long road or river, letting you place it at any point along the whole length of the piece - with a good road, you can put the whole battlefield in danger. Natural chokepoints, like bridges or gaps between buildings and area terrain are easy to target, and usually can force an opponent to either run under the orbital strike or take long detours to avoid it.
I won't deny that the Orbital strike is a definite hit or miss weapon, but the thing is that it can effectively deny your opponent access to areas of the tabletop (nobody wants to risk catching a S10, AP1 pieplate o' doom on the head ) and when it hits, it's definitely gonna hurt. I've personally had a Lance strike vaporize a dreadnought and nearly wipe out 2 Tactical squads in one massive strike, then kill a few scouts from the Dreadnought's explosion. :w00t:
Generally speaking, as long as you manage to hit something (and sometimes if you don't, the fear factor still does the trick), an orbital strike can pay for itself pretty easily.
Its technically a miss or miss even more weapon.Originally Posted by Wraith
In my opinion the fact that it comes in as reserves and has very poor accuracy and limited area of affect make it not worth it. In a larger game I might take it though, with more targets on the field you have a better chance of killing things, and with its low point cost it really only has to hit once to pay for itself.
just a quick question on the topic.Do you have to place a hidden setup-marker in the terrain you've locked for the strike, or do you have to tell you're opponent the piece of terrain?
Neither. Just write down on a piece of paper whice terrain piece it is, and be specific enough that your opponent can't accuse you of letting the game start before deciding.
And as to its accuracy...yes, its use is limited. It's probably best if you look at the table first before choosing to take it, and have in mind someplace else to spend the points if you don't. But if the table, say, has a river modelled into it that goes its entire length, and your Ork opponent decides to wade across it, taking Difficult Terrain tests for about six units that get all bunched up, then you make your reserves roll...
...that, and the lack of a model was actually one of the reasons I started DH. Great money-saving tactic...until I bought a whole Purgation Squad, a Dreadnought and a Land Raider, anyway...
Last edited by Inquisitor Solexus; November 21st, 2005 at 01:07.
"HQ, my LOS is blocked by a soda bottle. I'm moving to unmask my guns."
"Negative! The soda bottle is the Carnifex!"
"Dang proxy models!"
-Cmdr. Kren, www.tsoalr.com
I've only seen one used once, it was locked on to some cover that had a squad of marines in it, but they never had to move or anything because each turn it scattered away. At one point it scattered 11 inches back towards the witch hunters side and hit their land raider (unfortunately not damaging it).
So my impression was of an incredibly inaccurate weapon that you have little control of. It'd be nice if it hit, but it seems to have almost as much chance of hitting the person who fires it.
"You challenge me knowing that I am Xiahou Dun!?"
I've used Oribital Strike several times in the games I've played. Mainly because I player a Radical army and didn't have a appropriate heavy support choice other then the orbitial strike.
It has killed two marines... once. I attached it to a road like was suggested in this thread. It scattered once to cover two marines that it promptly killed. Otherwise the shot seems to scatter no where useful. Thankfully I've never had it scatter onto myself.
I find the Orbital Strikes to be way to unreliable. Maybe if you could take mutliple Orbital Strikes and barrage with them... as they are now I don't find them usefule at all.
quos deus vult perdere prius dementat
- those whom a god wishes to destroy he first drives mad