Welcome to Librarium Online!
Just a friendly hey from a new Space Marines player. I was interested for the past 3 years or so and what finally pushed me to start collecting was Dawn of War (so much fun). I've been lurking here for some time as one of those mysterious "guests", and I've read all the tacticas and too much fluff. I own the Codex and the rulebook and have decided on playing Imperial Fists. I am going to build a small Combat Patrol army first (since I don't have much time to paint) and enjoy that while I take my time building the rest of my Fist army.
Neat, i recommend you pick up 2 boxed sets of space marines, and a chaplain, for combat patrol, unless your going all out shooty, which is a big more imperial fists style, but the libs are spendy in 400 point games. Check out the new boxes of marines before you buy, space wolves and Bts give you a lot of extra bits, Das has some, but not as many, you should buy at least one "normal" box though, to make sure you get the correct shoulder pad transpers, and heavy weapons, as the space wolves dont come with heavy weapons, i dont know about the BTs, but im guess that they do. Have fun, and good hunting.
Way to go--another protege of Rogal Dorn! I personally started the same way--combat patrol force that I could play with and then build upon gradually (as i got the money).
I started with 3 tac squads of 6 each, 2 with plasma guns and one with missile launcher. I also had 6 scouts, 1 with heavy bolter. There were enough points left to make one vet sgt with an auspex. That proved to be not only fluffy, but highly effective at 400 pts. The scouts got to infiltrate, the missile launcher was worth it's weight in gold (okay, so a plastic missile launcher weighs very little) and the extra leadership point on the vet leader won me a game or two. The auspex came in handy when I got to blast some stealth suits that got too close (hee hee-- they failed 2 saves, and the third died to the plasma shot).
I don't think it really matters whether you use close combat scouts or bolter scouts, as long as you know how to use them. Infiltration is very valuable, and the heavy bolter is real cheap and useful.
I bought an extra tac squad box, and upgraded to 750. If you want to see my army list, you can probably look it up by doing a search. If not, PM me.
Aye, I've gone out and bought a few boxes, but where I live the gamestore (yes, just one) doesn't stock too much. I've bought a devastator, a tactical box, and a command squad box. Bought the command squad some time ago, don't think I will be using them much but hey, I'd rather make a fun/fluffy army than a munchkin powergamer army. Not to say I want to lose every game, but I am not overly concerned about getting the "optimal" setup as much as I am about getting one I enjoy and I think fits the Imperial Fists. The other problem of course is I am pretty poor and strapped for cash, so I dont imagine I will be able to field even a 1000pt army for a year or two.
So yep, I am gonna build my army list sometime over the next few days when I get a moment and I will post it for review.
When I finally finish my first model (a tactical squad sargeant, nothing special) I will post the pics up as well. I am going to paint just one to begin with to get a handle on doing these colours with shading and highlighting et all. After that I might begin painting in groups but I am in no real rush. Anyways, thanks and hopefully we get to discuss the awesomeness that is the Imperial Fist chapter!
I would advise making a Captain because you get Ld10 and he can be very usefull in CC.
DonÂ´t mess with the dicegod