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Does anyone know the rationale for the Medic having to be a veteran?
I can understand a grizzled experienced soldier being needed for the Company/Regimental Banner.
But I'd have thought an experienced medic would be promoted to a Field Hospital leaving the newly-qualified juniors to enjoy the fun of the battlefield
Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.
whats the story with a medic?
He only provides the benefits to the command squad and HQ squad? or does he also assist the rest of the platoon? :cry:
Yeah, medics are pretty pointless. The idea is cool, but I don't get why they aren't allowed in the line squads that actually would need them. HQ's are so weak in numbers anyways...
maybe they'll let them into the troop platoons one day. until then, I'm not wasting my time with them.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
Medics are very crucial if you decide to put a few plasma gunners into your command squad. They give you a little breathing room for when one of your plasma rifles goes "meltdown."
Medics are great to have around IMO. The only downside is that it takes up room that you could fill with another special weapon.
I suppose a medic would need to be cost 11 points because it probably costs a good deal of money to put a grunt through Imperium Medical School.
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
In my opinion medics should be independent characters. They should be running about the battlefield going to wherever they are needed, not stuck with one unit the whole time.
The Imperial Guard is like a punchbag - No matter how hard you hit it, it'll always be ready for a fight.
Vcitory for the Imperial Guard comes about through the sacrifice of our men, not through the cowardly survival tricks of other armies.
Either an independant character or even better a squad upgrade would make Medics extremely worthwhile. Even advisor status would make them marginally better than right now. Why the hell would you assign the medic to an officer who likely won't be in the line of fire, rather than to infantry squads doing all the work? The current format would be managable if the medic could extend his effect to one unit within 6" rather than just the squad he's currently located. Lots of ways to make a small change to the Medic to make them worlds more effective. But GW likely won't.....Just like they stuck us with the absolute steaming pile of horsecrap that the Techpriest is, despite very nice looking models for such.
As far as using them in plasma command squads, I disagree. Any guard squad of only five men that boasts more than one special weapon becomes a kamikazee unit in my book. And if that's the case, medic or not they're gonna die within one turn of shooting from your opponent. May as well use 10 points of the medic's 11 to make him a plasma gunner instead and hammer your opponent with another two shots of Str 7 AP 2 goodness. Why potentially save one guardsman out of a hundred, when you can instead kill one or two marines out of say fourty?
"I would listen to Sokhar. The man's a genius. Listen."~Lord Yossanrion"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."~Quick"Well thought, intelligently put, with a hint of sarcastic bastard!"~Diggum's Hammer
Medics in squads would be nice. My friend plays SM with an Apothocary in EVERY squad...A major pain in my arse, but it works. I have to cause 2 wounds every round in oreder to kill a single marine, which is hard considering I roll plenty of ones...thank you sharpshooters:yes:
Something similar to what the SM's have would be awesome. Maybe making it a doctrine, upgrading your vet Sarge into a medic.
I have to agree with you on that one. That was the reason why I asked and you answer made alot of sence. I knew the page it was on :shifty: but wanted to hear what people had to say about him.
Other than the fact that he could potencially save a guy here otr there and keep that command squad in play, and the fact that you can give him an upgraded weapon (silly, but still is an option), its better to kill more enemy!