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Ok, so it is me, or are inquisitors in the TT game, really nowhere near as strong or intimidating as they are in the fluff / books?
Maybe its just me but its kinda upsetting, they basically suck in TT, compared to the amount of fear they are supposed to make Marine captains feal.
I understand most of their intimidation factor is in the power over people they have, but still..
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Someone once posted that Inq's are basically RPG characters transplanted to a wargame. I have to agree with this, they function far better as a character for stories, scenarios and background than they ever do as a military unit in a major battle. Inq's are formidable personalities, but not so physically. The Guard are far more numerous, the Marines far tougher. Since an Inq and retinue are a special investigative team with some combat ability, rather than a dedicated combat unit, this means that their construction is inevitably much inferior to real military forces.
The other reason Inq's are weak on the tabletop is that they are basically a character model with a mediocre stat line and a ton of expensive wargear options. Characters can be easily overloaded with useless equipment, and Inq's are more prone to this than anybody as they lack the basic ability or proper support to make use of it. Imperial Guard command squads are very similar in size and stats to an Inq and retinue but as they can get equipment of real use much cheaper they are effective in battle. What you get in an Inq squad has a nasty tendency to be severely overpriced. Added to this is the wide disparity in equipment and ability of its members which makes it more vulnerable to enemy shooting and assault. The only Inq squads which are ever considered even vaguely competitive are a few dedicated shooty ones out of the Daemonhunters codex.
Personally I don't even regard Inq retinues as meant for a serious competitive game. They are there for the modelling and scenario factor. When I take them the Inq has a name and a mission to perform, and the enemy force is a themed one which is meant to allow the Inq to make use of his or her abilities, even if this makes it far less competitive. Having my Inq and her Sororitas battle the Word Bearers and allied Chaos Guardsmen to prevent them absconding with a coven of rogue psykers is much more suitable than a standard cleanse mission against the Blood Angels.
A fully tooled up Inquisitor Lord and his retinue can be quite scary, but I agree not nearly as dangerous as an equal amount of points spent on say, a CSM Lord, Archon Lord or even a Smurf Commander and his command squad.
But in comparison to run of the mill humanity(as opposed to 9' tall acid spitting monsters) and Inquistor is quite dangerous. Your 'average' Inquistor and retinue could certainly outfight a Heroic Senior Officer and his command squad from the IG list.
But as hs5ias has already stated, the IG squad is going to be a lot cheaper.
Still I agree, I would almost only ever buy a cheap Inquisitor for a few choice pieces of wargear and retinue, as the cost of a maxed out one is far greater than its effectiveness.
Last edited by Grey; December 3rd, 2005 at 22:01.
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One thing to remember about the TT game, is that you are forced to use an equal amount of points just to keep the game fair/fun. Story wise, Inquisitors are scary because they'd be tooled up, with a nice retinue, and an insane number of guardsmen at their command. It probably wouldn't be an even number of points in real life.